Full notes
Full Kick'n Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there martial artists!
What changed
- Gameplay
- UI and audio
- Performance
- Server
Kick'n Hell changes
After some internal brainstorming we have decided to change our approach for level design, instead of the small individual levels we are making large levels which combine many of the elements of previous smaller levels. We feel that these levels will fit better with the main mechanic of the game and make it more enjoyable for casual players, while still keeping it's speed running aspects to it. Here is already a small showcase of the level and the other changes we made!
New features / changes:
Created one large level
Improved the feeling and effects from kicking
Added new skeletons that explain the mechanics and story
Added a Satan voice that speak to the player and adds story to the game
Player movement has been improved to feel better
The performance of the game has greatly improved
The replay model is now more transparent
- Improved UInew buttons, text bar, ...
So hop on Kick'n Hell and test the newest "Circle of Fraud" level and let us know in our Discord server, where we want to build an active and helpful community!
Furthermore have we launched the demo as a separate Steam page!! You can now review the game to leave your opinion for fellow players. It would help us out if you left a review so Kick'n Hell becomes more visible for other players.
Thanks for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
