Update log
Full KIBORG update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Events
- Balance
- Security
In Volkov's room, breakable objects now shatter from the main hero as well.
All augmentations that required 4 implants from a set now require 3.
Randomizer now has more useful rewards than harmful ones.
Tuned Ronin staggers.
Miner now has a warning sound and lantern flicker (the sound is a bit annoying, but it really helps you stay alert).
Significantly reduced Miner's hit collision (previously he hit from too far away).
Longer dashes on the Chainsaw.
Lowered block chance for hosts.
Removed the Intervention event from the first five arenas in the Ruins.
Fixed Novak's and Demon's wave attacks so one attack cannot damage the player more than once (previously this could feel like an instakill).
Fixed doors to the previous location not closing when a fight started (could create a hole/exploit).
Fixed a bug where the Gauss Revolver (Gunslinger's right hand) stopped dealing damage if the game was turned off and restarted.
Closed the possibility of skipping a fight in the final location.
Fixed several collision issues (getting stuck).
Source
