Full notes
Full Keytamine update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
I hope you are having a great day!
I need to talk about this update. I've received many, many feedback about the game difficulty. And unfortunately, I failed at marketing my game correctly.
Many players told me,"I thought the game was relaxing, but it turns out it was super stressful."
My original design was to have a very difficult game, but my marketing failed to convey this. There was a conflict between super cute visuals, and the pain and misery while playing, haha :). Since changing it now will take so much time, I've decided instead to make the game much easier.
Gameplay-wise, nothing will change, but the upgrade will give a massive advantage, around +30%-50% more than previously. This way, I may respect both hardcore and casual players.
Changes:
Damage Increase Upgrades:
Level 1: 7% -> 15%
Level 2: 13% -> 30%
Level 3: 20% -> 55%
Level 4: 30% -> 85%
Health Increase Upgrades:
Level 1: 7% -> 15%
Level 2: 13% -> 30%
Level 3: 20% -> 55%
Level 4: 30% -> 85%
Defense Increase Upgrades:
Level 1: 7% -> 10%
Level 2: 14% -> 25%
Level 3: 22% -> 45%
Level 4: 30% -> 65%
Experience Multiplier Upgrades:
Level 1: 7% -> 12%
Level 2: 14% -> 25%
Level 3: 22% -> 40%
Level 4: 30% -> 65%
Healer Upgrades:
Previously: Health provided amount +15%, health per click +15%.
Now: Health provided amount +30%, health per click +30%.
Guardian Protection Duration Upgrade:
Level 1: 15% -> 30%
Level 2: 30% -> 50%
Blocker (Wall) Health Decrease Upgrade:
35% -> 65%
I hope that by this update, the game somewhat meets the players' expectations and gives a better experience overall! Kind regards, -Ali.
Source
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