Full notes
Full Keyclash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
You can see how many waves you have available in the pause menu.
You can now right-click to instantly remove a key.
Tutorial page is now accessible in the pause menu.
Added an auto-run button to the pause menu.
Improved scaling of waves especially after wave 30, wave 50, and wave 100 where there should no longer be runs that can last forever.
Nerfed some rare perks to improve game scaling.
Fixed an issue where the game launches, shows the Godot screen then crashes on some devices.
Improved overall performance, but please note that some performance issues still may occur when using the fire trail and fire wheel perks or very deep into late game with many entities.
Source
Changelog.gg summarizes and formats this update. How we read updates.
