Update history
Latest _keyboardkommander updates
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- _keyboardkommander
NEW UI CHANGES
Hey Keyboard Commandos. The new build is live. It features various bug fixes as well as an improved main menu. If you find any bugs please let me know in the forums.
Announcement1 changeGameplay - _keyboardkommander
Experience the epic conclusion to _keyboardkommander
Attention _keyboardkommander players! We are excited to announce the completion of the epic story mode and the addition of the final two chapters to the game. In these final chapters, players will journey to two new in-…
Store2 changesGameplay - _keyboardkommander
Play through any novel
Our new update is live and includes a feature where you can play through any novel that is uploaded as a Text document. Even non-english novels are supported. For non English characters simply type the accent mark and t…
Announcement2 changesGameplay - _keyboardkommander
Key Bindings and Audio Update
We have released an exciting new update that brings brand new in game VFX that indicate the zombie you are targeting. As requested, we now have support for non-qwerty keyboards. We are continuing to refine and tweak the…
Announcement3 changesGameplayUI/audio - _keyboardkommander
Game Development Update
We have released an exciting new update that brings brand new in game VFX that indicate the zombie you are targeting. As requested, we now have support for non-qwerty keyboards. We are continuing to refine and tweak the…
Announcement3 changesGameplayUI/audio - _keyboardkommander
Sound effects and key binding updates
Sound effects have been reworked massively. There are now 3 in game soundtracks. Key binding for nonqwerty keyboards is now supported but individual keys will need to be bound manually.
Announcement1 changeUI/audio - _keyboardkommander
Update notes for Saturday October 2nd
New soundtrack added Capital letters no longer underlined Various UI bugs fixed
Announcement1 changeFixUI/audio - _keyboardkommander
The Autumn Update
Hey _kommandos, We were fortunate enough to show the game off at SIX (Seattle Indies Expo) where we received an abundance of critical and valuable feedback. It is only after painstakingly responding to that feedback tha…
Announcement4 changesFixUI/audio


