Full notes
Full Key Fairy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Key Fairy changes
This is a little patch to fix some notable issues players were finding, as well as providing better cross support between the new demo and the full game.
You now gain a few seconds of pass-through after being hurt, reducing the likelihood of getting boxed in by monsters and attacks.
In addition, after being hit, your grapple will also pass through monsters, avoiding annoying traps.
An issue where the game wasn't saving your "Game-Speed" setting has been fixed.
Palettes gained in the demo, or while offline, will now give you achievements once you move to the full game in online mode.
So those are some of our small fixes! Let us know if you find any bugs, and consider leaving a review / telling your friends about the game if you are enjoying it!
May the streams you ford run slow and cool, with soft sand and no stones.
Source
Changelog.gg summarizes and formats this update. How we read updates.
