Update log
Full Kevin's Path to Wizdom update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Server
Welcome back, friends!
We're happy to announce our first major update to The Wizard: WizHarder Edition! It's the Laboratory!
The attentive students among you might be surprised that this wasn't even on the Early Access Roadmap, and that's right! We decided it would be a good idea to have an easily-accessible sandbox for all of you to play around in. This is also where new features and mechanics will be available for testing before we add them to the other modes.
Additionally. we added save slots to make it even easier to do different playthroughs and try things out without fear of losing progress.
So please, play around, break some stuff, and let us know if you find any bugs or have thoughts on features you'd like to see!
Here is the full change log for v0.4.0:
Introduced Laboratory Mode
Introduced Save Slots
Added Run in Background setting
Added Statusbar position setting
Added granular Screenshake setting
Tweaked camera positions at level start
Tweaked Screenshakes
Tweaked Main Menu animations
Updated to Unity 2019.4.25f1
Fixed Ingame Menu could be opened multiple times
Fixed casting Invisibility while invisible resulted in becoming visible
Fixed some effect SFX issues
So, that's that! The next bigger update will probably be something of the Roadmap, but who knows? Life is mysterious and weird, and so is game development.
In any case, thanks for reading and as always, if you want to be more involved with the development, or just to hang out, come have a chat with us on our Discord server !
<3 Your Hypnotic Owl Team
Source
