In this update3
Full notes
Full Kernel Hearts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- UI and audio
Kernel Hearts changes
🔥 Third Closed Playtest Starts Tomorrow! 🔥
Hello KernelHeads!
Tomorrow we’ll be starting our third closed playtest, and we’re excited to finally put a ton of new changes into your hands.
If you’d like to participate, you can sign up directly from the Steam store page 👍 That said, we highly recommend joining our Discord as well:
discord.gg/KernelHearts
That’s where we: • Answer questions • Chat with the community • Collect feedback in our dedicated forums
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What’s New in This Playtest
New Level added before the Seraph fight
Relic Drops that appear over time in the map and grant passive bonuses
4 New Mementos, each with 5 unique effects
Reworked Lost Souls System — now shared between players and obtainable from Stray enemies
Coffins reworked into Purifications More angels, more chaos, and a true test of your build
Fully reworked Gabriel & Hanniel boss fights
Ping system for multiplayer
Emote system for multiplayer
Automatic input detection (keyboard / gamepad)
Reworked dodge system
Multiple UI reworks
Sin Events System As the Sin meter fills, random events will trigger across the map
Status Effects & Ailments
End-of-level Result Screen Featuring your stats… and a funny song by Diego.
and there’s a lot more that we probably forgot to mention.
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Thanks again to everyone supporting the game and helping us improve it with your feedback. We’ll see you in the playtest!
Source
Changelog.gg summarizes and formats this update. How we read updates.
