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Full Kerbal Space Program update
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Repeated intro
Hello everyone and welcome to version 0.90.0 of Kerbal Space Program:Beta than ever ! Version 0.90.0 marks the transition from alpha to beta development of the game and will introduce the final major components to career mode. This then is the version that makes the game ‘scope complete’: every major feature that the game was designed to incorporate now exists and from here on, development will shift focus from implementating new systems to improving the existing ones, adding content, polish, balancing and bug fixing. The update contains many new features and updates to previously existing systems which combined make for quite likely the largest update in the game’s three year history.
Here are the highlights
Upgradable Facilities In career mode the Kerbal Space Center will advance with your space program. Start out with small buildings and limited functionality and build up your facilities into a state of the art space center with capabilities to launch and manage every mission you’ve ever dreamt of doing. Each building such as the Astronaut Training Complex, Vehicle Assembly Building and Tracking Station can be upgraded separately (and destroyed and repaired too), unlocking new and exciting capabilities and bonuses to your space program.
Choose where you spend your money wisely
constructing buildings is most certainly not cheap. Kerbal Experience and Skills Your Kerbals now have specific skillsets they will develop as they gain experience: Choosing from your available applicants now mean deciding between pilots, scientists and engineers, each adding abilities specific to their skill, and unlocking further abilities as they earn experience by going on missions in outer space. Pilots are able to take over control of your spacecraft’s orientation to provide stability control during flight; Scientists are better at collecting and analyzing experiment data, so their science skills give bonuses to science collection, data transmission, and lab processing; and an experienced engineer can repair specific parts of your craft which may just save your mission. Editor Overhaul Ship Construction has been almost entirely rebuilt from the ground up. The Parts list now allows you tolook up parts not only by function (category), but also by resource, module type, tech level and much more. In case you want to add your own custom categories, that’s possible as well, you can set up lists of your favorite parts and organize your subassemblies into subfolders. As if that wasn’t enough there’s also the option to sort the filtered parts by mass, cost, size and name. Also new in the Construction Facilites are the Gizmos which will allow you to Offset and Rotate parts, giving you complete control over how they are placed. The functionality to set a new root part for your craft has also been added, so you don’t have to rebuild your entire craft if you decide the root part should be somewhere else. Other than these, we've also added many other improvements and new features: Symmetry can be toggled between Mirror and Radial modes, in both editors; Crew assignment is now fully persistent as you build; A new Stats toolbar panel lets you see your craft's total mass, part count and size; the list goes on. Mk3 parts After the major overhaul on Mk2 spaceplane parts in version 0.25 there is now a lot more to choose from when it comes to the Mk3 spaceplane parts: the old Mk3 parts have given way to a total of 15 all-new parts of unprecedented size, capable of carrying truly enormous payloads. Really. You can fit an
What changed
- Compatibility
Source
Changelog.gg summarizes and formats this update. How we read updates.
