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Steam News24 July 201411y ago

0.24.1 Revision Patch Available

Hi, We've just released a small revision patch for KSP, version 0.24.1. This patch contains several small and some not-so-small fixes, tweaks and minor improvements, as well as a few things that were requested by mod-ma

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changedHi, We've just released a small revision patch for KSP, version 0.24.1. This patch contains several small and some not-so-small fixes, tweaks and minor improvements, as well as a few things that were requested by mod-makers. Here's the complete changelog:
addedAs always, you'll find the new patch over at the KSP Store in zip or installer formats, or if you're on Steam, you should be auto-updated shortly (assuming you haven't turned off automatic updates, in which case you probably know what you're doing). Happy Launchings! Cheers

Hi, We've just released a small revision patch for KSP, version 0.24.1. This patch contains several small and some not-so-small fixes, tweaks and minor improvements, as well as a few things that were requested by mod-makers. Here's the complete changelog:

===================== First Contract (v0.24.1) Bug Fixes and Tweaks: Parts: * Fixed a relatively serious issue with module loading which could result in missing modules if loading old craft. * O-10 Maneuvering engine scaling was off. Engine rescaled to proper size (smaller). * Fixed an issue with propellant-defined resource flow modes which prevented some configurations of Vernier engines from working correctly. * Fixed an issue with some decoupler modules failing to apply ejection forces when activated. * Fixed missing FX components on root parts after resuming a saved game or reverting. * Fixed a potential issue with the internal maths in ModuleRCS, which could result in odd RCS response from center-aligned or stack-mounted RCS modules. UI: * Fixed an issue with the App Toolbar where mod apps wouldn't display/hide properly at the VAB. * Fixed an issue with custom staging icons and switching vessels. * Fixed an issue where the Messages Dialog in the VAB would drift out of place when discarding many messages. Contracts: * Fixed a bug in Rescue Kerbal contracts, where rescue by means of external seats or claws wouldn't complete the contract. Tutorials: * Fixed a save-related bug which made the Orbiting 101 tutorial impossible to complete. Flight: * Fixed vessels not leaving 'pre-launch' condition during take-off roll. * Fixed a very annoying and potentially destructive bug where approaching another vessel could mess up your control state. Game Balance: * Tweaked costs for several spaceplane and aerodynamic parts: - Advanced Canard: 900 -> 800 - Standard Canard: 1500 -> 720 - Delta Wing: 500 -> 680 - Swept Wing: 500 -> 620 - Wing Connector: 500 -> 560 - R8 Winglet: 500 -> 640 - Structural Wing: 500 -> 540 - Aerodynamic Nose Cone: 680 -> 240 - C7 NCS Nose Cone: 680 -> 320 - Rocket Nose Cone (large): 1000 -> 450 - Standard NC (small): 680 -> 180 Modding: * Added IPartCostModifier interface, to allow part modules to tweak a part's cost.

As always, you'll find the new patch over at the KSP Store in zip or installer formats, or if you're on Steam, you should be auto-updated shortly (assuming you haven't turned off automatic updates, in which case you probably know what you're doing). Happy Launchings! Cheers

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Steam News / 24 July 2014

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