In this update2
Full notes
Full Kepler 186F update
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Repeated intro
Hello, crisis management bots!
What changed
- Gameplay
- Maps
- Performance
- Server
Kepler 186F changes
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Fixes & Improvements
Game-related
Added an interactive crosshair in regular stat.
Added an interactive panel that allows direct return to Tianhe Data Center from hidden rooms in parkour mode.
Fixed the issue of launch pads not launching in the parkour map.
Improved the calculation method for some interactive objects, changing from acquiring data per second to acquiring data under fixed conditions, thus significantly improving game performance.
Adjusted the elevators in the parkour map; now the elevator will only reach the middle floor at most.
Adjusted the logic of dropped items; now, once an item is picked up, it will not respawn upon re-entering the game (parkour scenes and siege mode are unaffected).
You can now enter neural network mode more quickly before traveling to various areas in Tianhe Data Center.
The elevators in parkour mode no longer require power and can be used directly.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
Source
Changelog.gg summarizes and formats this update. How we read updates.
