HomeGamesUpdatesPricingMethodology
Steam News27 April 20262mo ago

KEPLER 186F EARLY ACCESS - V0.1.1.34 - SMALL UPDATES

Hello, crisis management bots! We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.

In this update2

Full notes

Full Kepler 186F update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, crisis management bots!

What changed

1 fix3 additions5 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedWe have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
addedGame-relatedAdded mech perspective switching functionality.
addedGame-relatedAdded a new tutorial: Mech Control and Deployment.
fixedGame-relatedFixed an issue with overlapping mech lights.
changedGame-relatedImproved the hit rate of mechs shooting small units.
changedGame-relatedImproved mech shooting effects to reduce glare.

Kepler 186F changes

addedWe have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
addedAdded mech perspective switching functionality.
addedAdded a new tutorial: Mech Control and Deployment.
fixedFixed an issue with overlapping mech lights.
changedImproved the hit rate of mechs shooting small units.

We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.

This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!

Fixes & Improvements

  • Added mech perspective switching functionality.

  • Added a new tutorial: Mech Control and Deployment.

  • Fixed an issue with overlapping mech lights.

  • Improved the hit rate of mechs shooting small units.

  • Improved mech shooting effects to reduce glare.

  • Improved the mech user interface; it's now a 3D interface that follows the mech's movement.

  • The mech's idle status is now visible on the main game screen.

  • Mech deployment stations, facility workbenches, turrets, memory station, and save points now require power to function. Turrets will either not be powered or will continue to use their own durability to deploy if power is unavailable. Note that save points only require power under specific situation.

As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.

More improvements coming soon.

—— Axiox Media

Source

Steam News / 27 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.