In this update2
Full notes
Full Kepler 186F update
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Repeated intro
Hello, crisis management bots!
What changed
- Gameplay
- Performance
- Fixes
Kepler 186F changes
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Fixes & Improvements
Game-related
Added object pooling technology (currently applied to visual effects; NPCs will be gradually introduced into the object pooling feature in future versions) to improve game performance.
Added chunk reduction and 2D rendering technology (applied to both static and dynamic objects and buildings) to improve game performance.
Fixed an issue where visual effects and robot positions were out of sync when deploying combat robots.
Improved visual effects for deploying any type of unit; they are now simplified.
Modified hover mode notifications.
View distance and frame rate cannot be configured temporarily.
When deploying combat robots, their direction now follows the player's current orientation.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
Source
Changelog.gg summarizes and formats this update. How we read updates.
