In this update3
Full notes
Full Kepler 186F update
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Repeated intro
Hello, crisis management bots!
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Server
Kepler 186F changes
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Fixes & Improvements
Game-related
Added a Laser Input to the Bright Side map "Weather Control Center," increasing the number of Laser Input from one to two.
Added battery input and output interfaces for signal displays.
Added a generator building (cannot be built; it's an environmental structure).
Added a new main mission: Obstacles.
Improved some narration logic; some narration now uses simple camera movements to highlight key objects.
Improved the drone deployment station model.
Improved the Hover Mode exhaust in both modes.
Siege Mode can now be challenged individually by selecting different bosses; some bosses require specific conditions to unlock.
First-time boss kills now grant a permanent damage bonus.
All pistols now have equipped sound effects.
Wind turbines can no longer be enabled indoors.
Signal displays now require power to activate, but note that not all signal displays require power replenishment.
Removed Protocol 101.
Neural Network-related
Now, if the radar chip, visualizer chip, and beacon launcher are present simultaneously, the movement speed in hover mode is three times faster than before.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
Source
Changelog.gg summarizes and formats this update. How we read updates.
