In this update3
Full notes
Full Kepler 186F update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, crisis management bots!
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Server
Kepler 186F changes
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Fixes & Improvements
Game-related
Added more BOSS attack logic; now be wary of various follow-up attacks from BOSSes.
Added 4 additional BOSS attack types: area-of-effect attacks, suicide bombers, rocket punches, and explosive balls.
Added two new BOSSes.
Fixed the issue of low experience points for enemy turrets.
Fixed the issue of the tutorial panel exceeding the boundaries.
The countdown clock now disappears when a BOSS appears to optimize game performance.
A tutorial button is now available in the top navigation bar of the main menu.
Improved DLSS logic; when DLSS is disabled in-game, the resolution will revert to the default value.
Improved BOSS behavior; each BOSS's attack phase now changes at certain durability.
Improved the shooting effects of the Crusher.
Improved the codebase version of the cableway system.
Adjusted the experience gained and item drops for various enemy factions.
Neural Network-related
Improved the VFX of the Light Particle Chip.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
Source
Changelog.gg summarizes and formats this update. How we read updates.
