Full notes
Full Kelp Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
Happy New Year everyone! Thanks so much for being fans of the game and following us on the journey. We've been working hard on the game since September and wanted to update the demo to reflect some of the progress we've made so far.
The biggest changes you'll notice in the demo:
- Improved Options Menubetter UI and added options to toggle on/off vibrations, and change FPS limit.
- Better TutorialsImproved tutorials for different mechanics of the game.
- Bug FixesWe stopped a few hard crashes and fixed a few UI glitches.
- Gameplay TuningPacing has been increased a bit, and the clam bomb radius has been slightly decreased.
- Time Attack Mode ImprovedOur goal is to make Time Attack mode the ultimate "hardcore" challenge mode of the game, and I think the new tuning of the mode hopefully reflects that. Newly added is that each new wave spawns a "time bubble" that must be touched to add on extra time, instead of just instantly adding new time to the player.
We are hoping to finish the full game sometime in the spring now as we are now focusing on adding more levels and enemies to the game. Follow our twitter @pinkhousegames or bluesky @pinkhousegamer for more updates on progress!
Source
Changelog.gg summarizes and formats this update. How we read updates.
