Full notes
Full Keg & Quest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
Keg & Quest changes
Keg & Quest has changed significantly since launch. I have been reading player feedback and rebuilding the most important parts of the game over the past months.
Major changes include:
a new item system with prefixes, suffixes and many new bonuses;
weapons enchanted with fire, ice or chaos;
co-op expeditions for multiple players;
rebalanced experience, gold, loot and defensive progression;
stamina regeneration throughout the day, with a visible recovery timer;
a smoother early dungeon experience for new characters;
the Honor Shop, daily goals and new progression options;
redesigned combat, inventory, tavern, arena and character interfaces;
many fixes based directly on community reports.
I develop Keg & Quest on my own after work. This is not an abandoned release—the game is continuously expanded, tested and improved.
If you played before, I invite you to see how much has changed. If you find a problem, please report it on the forum or Discord. Clear feedback directly shapes future updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
