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Steam News15 February 20264mo ago

Gameplay Improvements & Bug Fix Update

Hello Community, I have just released a new update. This update fixes several issues and includes a number of small improvements.

In this update2

Full notes

Full KeepUp Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions3 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Performance
addedHello Community,I have just released a new update.
changedHello Community,This update fixes several issues and includes a number of small improvements.
addedHello Community,Due to requests about removing annoying bushes when placing objects or building parts: I wasn’t able to fully implement this feature yet. However, I have cleared and leveled larger areas across the Lost Island map and adjusted them to fit the landscape. You can now build on these spots without having bushes getting in the way.
changedHello Community,You can still raise and lower building parts, such as foundations, whenever needed.
changedHello Community,Another point I picked up from a review concerns hit notifications. Previously, when hitting something, particle effects and a sound were played. However, at longer distances, especially when killing animals, these were hard to see or hear, making it unclear whether a hit was successful. I have now added an additional sound that gives you a clear audio cue when you land a hit. The hit is also more clearly displayed in the HUD. This hit feedback is currently only available for projectile-based weapons and the crossbow, not for melee weapons like the axe.
addedHello Community,In addition, a small dock has been added for exploration. It’s not very large yet, but more will be added in future updates.

KeepUp Survival changes

addedI have just released a new update.
changedThis update fixes several issues and includes a number of small improvements.
addedDue to requests about removing annoying bushes when placing objects or building parts: I wasn’t able to fully implement this feature yet. However, I have cleared and leveled larger areas across the Lost Island map and adjusted them to fit the landscape. You can now build on these spots without having bushes getting in the way.
changedYou can still raise and lower building parts, such as foundations, whenever needed.
changedAnother point I picked up from a review concerns hit notifications. Previously, when hitting something, particle effects and a sound were played. However, at longer distances, especially when killing animals, these were hard to see or hear, making it unclear whether a hit was successful. I have now added an additional sound that gives you a clear audio cue when you land a hit. The hit is also more clearly displayed in the HUD. This hit feedback is currently only available for projectile-based weapons and the crossbow, not for melee weapons like the axe.

Hello Community,

I have just released a new update.

This update fixes several issues and includes a number of small improvements.

Due to requests about removing annoying bushes when placing objects or building parts: I wasn’t able to fully implement this feature yet. However, I have cleared and leveled larger areas across the Lost Island map and adjusted them to fit the landscape. You can now build on these spots without having bushes getting in the way.

You can still raise and lower building parts, such as foundations, whenever needed.

Another point I picked up from a review concerns hit notifications. Previously, when hitting something, particle effects and a sound were played. However, at longer distances, especially when killing animals, these were hard to see or hear, making it unclear whether a hit was successful. I have now added an additional sound that gives you a clear audio cue when you land a hit. The hit is also more clearly displayed in the HUD. This hit feedback is currently only available for projectile-based weapons and the crossbow, not for melee weapons like the axe.

In addition, a small dock has been added for exploration. It’s not very large yet, but more will be added in future updates.

Additionally, a bug was fixed that caused companions to fly through the sky when dying. The issue was related to faulty collision handling, which resulted in unintended collisions during death and produced this unwanted effect.

Updates are currently a bit smaller, as I am a solo developer and need to balance development with learning new things, making preparations, handling marketing, and more. I am also preparing crossplay support for my games, which is an important feature. Unfortunately, this process is quite complex and requires extensive testing, which takes up a lot of development time.

If you have any questions about crossplay or anything else, feel free to let me know.

Thank you for your feedback and continued support!

General Fixes

Various smaller bugs have been fixed to improve the gameplay experience and stability.

If you have any questions or feedback, let me know! Thank you for your support and have fun with the game!

In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

Source

Steam News / 15 February 2026

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