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Steam News21 December 20232y ago

Demo Update to Beta 0.69.3

We've released a minor update to Keepsake County, with the following changes: Idling for 30 seconds in the main menu will now boot you back to the Splash screen Fixed bots getting fascinated by unreachable waypoints and

Full notes

Full Keepsake County update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions8 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Maps
changedIdling for 30 seconds in the main menu will now boot you back to the Splash screen
fixedFixed bots getting fascinated by unreachable waypoints and not changing directions
fixedFixed an unneeded audio listener in scenes
fixedPartial fix to bag UI appearing while still picking up an object - not perfect, but somewhat fixed. Animator bugs abound.
fixedFixed wall having extra geometry, loot behind player in Tutorial first room
fixedFixed breaker, wire, phone spawning in other rooms of the Tutorial and breaking sequence.

Keepsake County changes

changedIdling for 30 seconds in the main menu will now boot you back to the Splash screen
fixedFixed bots getting fascinated by unreachable waypoints and not changing directions
fixedFixed an unneeded audio listener in scenes
fixedPartial fix to bag UI appearing while still picking up an object - not perfect, but somewhat fixed. Animator bugs abound.
fixedFixed wall having extra geometry, loot behind player in Tutorial first room

We've released a minor update to Keepsake County, with the following changes:

  • Idling for 30 seconds in the main menu will now boot you back to the Splash screen

  • Fixed bots getting fascinated by unreachable waypoints and not changing directions

  • Fixed an unneeded audio listener in scenes

  • Partial fix to bag UI appearing while still picking up an object - not perfect, but somewhat fixed. Animator bugs abound.

  • Fixed wall having extra geometry, loot behind player in Tutorial first room

  • Fixed breaker, wire, phone spawning in other rooms of the Tutorial and breaking sequence.

  • Fixed bug where assigning no rooms to have wiring would create memory leak and crash

  • Allow preplacement of Wire, Breaker, and Phone in advance to curb randomly spawning additional ones. The Architect currently uses this for the Wire and Breaker attached to power poles outdoors.

  • Fixed incorrectly placed geometry of Carport in Tutorial

  • Slightly adjusted placement of AI spawn zones on Tutorial - the tutorial uses active/inactive zones for AI to make the game easier for new players who are frightened and chased by AI. This does not occur anywhere else in the game.

  • Slightly adjusted phrasing, placement of a few text Tutorial nodes to change new player flow and behaviour.

  • Placed blockers to prevent players exiting the map by climbing out the rooftop dormers on House 1 and 2 of Tutorial

  • Adjusted position of Bloodhound on Tutorial to reduce instances of dog being fully alerted before player exits porch.

  • Changed phrasing of Mouse1 to "Left Mouse Click". It was too often confused for the word "mousel" by new players, and they didn't understand what it meant.

  • Moved table and chairs in kitchen of Tutorial to lessen bumping into geometry.

  • Updated versioning text to 0.69.3 in splash

  • Updated main menu to highlight blue when moused over - players often were confused and thought the main menu was static.

  • Adjusted placement of lock icon on Chest Freezer, Small Safe to be accurate to where the lockpick hitboxes are.

Source

Steam News / 21 December 2023

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