Full notes
Full Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Keeper changes
It’s been a week since the launch of Keeper, and we’re so happy with the reception. On top of some incredible reviews and scores, we’ve seen so many amazing messages from people who have played, thank you so much!
We always knew this game would not be for everyone, but it’s so gratifying to see how many people are enjoying themselves in this strange, surreal world that we’ve been building these past few years.
If you’ve played and had a good time, please do spread the word. As you’ll know, there are many unexpected secret moments that we’ve gone to great lengths to conceal, word of mouth is how some of those magical things will spread, so please tell your friends - but be elusive, of course. Huge shout out to all the reviewers who did an amazing job of keeping those elements a surprise too, thank you!
Yesterday the New York Times awarded us a perfect score of 100, the first game they’ve bestowed that score on since Half-Life 2 came out over 20 years ago. Quite the honor!
Here’s some more quotes we’ve been enjoying…
“A Mind-Blowing Adventure” -The New York times - 100
“A truly magical jaunt through one of the most beautiful video game worlds ever made” - Eurogamer - 5/5
“...a brain-tickling odyssey that’s stuck with me far beyond the credits” - IGN 9/10
“Keeper is like taking all the best psychedelics in the world all at once, and it's pure artistry” -Windows Central 5/5
“...Double Fine has created a masterpiece. (...). It cannot be explained: it must be lived, felt, and treasured.” -Gamatomic 5/5
Source
Changelog.gg summarizes and formats this update. How we read updates.
