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Steam News14 July 202511mo ago

V3.5 Climb Point

Additions Climb Point game mode has been added under the sub game modes for Climb. When invincible after losing a live the ball will flicker indicating it is invincible and then stop when it is not.

Full notes

Full Keep It Steady! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Performance
addedAdditionsClimb Point game mode has been added under the sub game modes for Climb.
changedAdditionsWhen invincible after losing a live the ball will flicker indicating it is invincible and then stop when it is not.
fixedFixes and OptimizationsFixed a bug with music not playing when using the 3 second delay timer
changedFixes and OptimizationsClimb modes should now be more optimized for people with bigger screens. (holes would not despawn until hitting the edge or end of your screen so people with bigger displays had more resources used rather than people with smaller displays.)

Keep It Steady! changes

addedClimb Point game mode has been added under the sub game modes for Climb.
changedWhen invincible after losing a live the ball will flicker indicating it is invincible and then stop when it is not.
fixedFixed a bug with music not playing when using the 3 second delay timer
changedClimb modes should now be more optimized for people with bigger screens. (holes would not despawn until hitting the edge or end of your screen so people with bigger displays had more resources used rather than people with smaller displays.)

Additions

  • Climb Point game mode has been added under the sub game modes for Climb.

  • When invincible after losing a live the ball will flicker indicating it is invincible and then stop when it is not.

Fixes and Optimizations

  • Fixed a bug with music not playing when using the 3 second delay timer

  • Climb modes should now be more optimized for people with bigger screens. (holes would not despawn until hitting the edge or end of your screen so people with bigger displays had more resources used rather than people with smaller displays.)

Source

Steam News / 14 July 2025

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