Full notes
Full KEEP GAMBLING update
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What changed
- Gameplay
- UI and audio
- Store
- Events
- Performance
- Fixes
THE PHONE UPDATE, Keep Gambling's first major update, has finally arrived...
This update brings phones, six new methods of online gambling, player costumes, achievements, texting with friends, notifications for debt reminders and big wins, a revamped luck system, reworked alcohol mechanics, bug fixes, and more. We put a lot into this one, and we really hope you enjoy it!
To all our players: thank you so much for the support. Learning to make a multiplayer game has had its hurdles, but all the support and feedback has fueled us to keep going forward and adding new content to the game. We will be releasing smaller more frequent content updates and teasers in the near future, so please be ready for them :)
Dean & Paige
WIRED FEELINGS
PATCH NOTES:
Added Phones
Added Fortune Telling app
Added Roll The Dice! app
Added GemMines app
Added HiLow app
Added Greedy Wheel app
Added MyDebt app
Added FishIt HD app
Added RushRoulette app
Phones send notifications on big wins
Phones get reminded about debt payments
Added MyChat app
Players can text their friends with an on-phone keyboard
Phones are given to players by default
Notifications on phone show in player item hotbars
Chibi character portraits now show held items for local and networked players
Chibi character portraits now play an animation on item use
Chibi character portraits now show sold case skins as a pop up
Luck system significantly overhauled,
All sources of gambling have interactions with luck alignment
Added 27 achievements
Added costume system
Added costumes for each character
Costumes are unlocked through achievements
Alcoholic drinks now apply a drunkness effect to players
Shoving multiplayer logic fixed to prevent movement on players when stunned
Shoving first person animations improved
Cornchip's Datamining Texture Challenge has concluded. Congrats to the winner, RedbrickCobra!!
Updated to UE5.7.4
Skin rendering improved on characters, performance increase
Mouse click, start/stop using sounds added to computers
Low money warning added to heart rate UI
New pointing interactions on some items
Model updated on syringe
Updated sounds on syringes and pill bottles
Car spawning and animation logic optimizations
Chip bags now influence a player's luck alignment when exploding
Controls now display on screen for first time players
Added UI context controls for computers and phones
ATM deposit amount scales with rounds
Rounds have been extended
Item hot bar now is persistent...
Added total debt view to UI
UI phone shaking animation improved
Models and textures within the convenience store have been polished
Added crumpled up dollar bills players can find on the ground and collect
Motion blur calculates based on current FPS instead of being at a fixed value
Fixed a bug where you could interact with other computer screens aside from the one you were occupying
Optimized animations on NPCs
Optimized networking on physics objects
Fixed forced LOD 0 on a couple characters
Fixed delay on retrieving control icons for the pause menu controls display
Fixed being able to throw items while using computers
Held item names now hide when using a computer
Player aim direction is being networked more accurately
Non host players can now see other players looking at tickets/phones when using them (this was previously only working on the host's side)
Fixed match stats replication bugs
Fixed heartrate gain from no money mechanic applying to Homeless players
Fixed purchased items on ground still costing money
Fixed results replication issues
Source
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