What changed
0 fixes1 addition2 changes2 removals
addedI've just uploaded a new release build (v1.03) for Keep Defending with even more fixes as I continue to play through the game in a final Quality Assurance pass before release. Fixes in this build include:
removedSet the Keep Defending logo image shown when loading between scenes further back so it no longer dominates the view in the headset (Vive only).
changedThe 2 ranged unit portals on the right hand size of the last zone in Crystal Caves were swapped around when assigning units in the Portal UI. These have now been correctly set in the UI map for this zone.
removedI've removed the Faster Time Games splash image shown when loading the game as this would intermittently stop it from starting up correctly on the Rift.
changedI've also changed the control needed for swapping the bow to the other hand . You must now click the Touchpad (on Vive) or Thumbstick (on Rift) when holding the controllers together to activate the swap. This works much better than the previous Trigger button control which caused problems for players when trying to spawn arrows near the bow (although arrows can't actually spawn too near to the bow to stop rapid firing). The "Bow Changing" setting is still available in the Options menu which, if you disable it, stops any bow switching at all. However this setting is largely redundant now as previously the Touchpad was only an active control for Vive users when pointing at UI panels, and the Thumbstick was not used at all for Rift users. Thanks for playing Keep Defending!
Keep Defending changes
addedI've just uploaded a new release build (v1.03) for Keep Defending with even more fixes as I continue to play through the game in a final Quality Assurance pass before release. Fixes in this build include:
removedSet the Keep Defending logo image shown when loading between scenes further back so it no longer dominates the view in the headset (Vive only).
changedThe 2 ranged unit portals on the right hand size of the last zone in Crystal Caves were swapped around when assigning units in the Portal UI. These have now been correctly set in the UI map for this zone.
removedI've removed the Faster Time Games splash image shown when loading the game as this would intermittently stop it from starting up correctly on the Rift.
changedI've also changed the control needed for swapping the bow to the other hand . You must now click the Touchpad (on Vive) or Thumbstick (on Rift) when holding the controllers together to activate the swap. This works much better than the previous Trigger button control which caused problems for players when trying to spawn arrows near the bow (although arrows can't actually spawn too near to the bow to stop rapid firing). The "Bow Changing" setting is still available in the Options menu which, if you disable it, stops any bow switching at all. However this setting is largely redundant now as previously the Touchpad was only an active control for Vive users when pointing at UI panels, and the Thumbstick was not used at all for Rift users. Thanks for playing Keep Defending!
I've just uploaded a new release build (v1.03) for Keep Defending with even more fixes as I continue to play through the game in a final Quality Assurance pass before release. Fixes in this build include:
Set the Keep Defending logo image shown when loading between scenes further back so it no longer dominates the view in the headset (Vive only).
The 2 ranged unit portals on the right hand size of the last zone in Crystal Caves were swapped around when assigning units in the Portal UI. These have now been correctly set in the UI map for this zone.
Restored missing colliders on the cave roof in the final zone of Crystal Caves.
I've removed the Faster Time Games splash image shown when loading the game as this would intermittently stop it from starting up correctly on the Rift.
I've also changed the control needed for swapping the bow to the other hand. You must now click the Touchpad (on Vive) or Thumbstick (on Rift) when holding the controllers together to activate the swap. This works much better than the previous Trigger button control which caused problems for players when trying to spawn arrows near the bow (although arrows can't actually spawn too near to the bow to stop rapid firing). The "Bow Changing" setting is still available in the Options menu which, if you disable it, stops any bow switching at all. However this setting is largely redundant now as previously the Touchpad was only an active control for Vive users when pointing at UI panels, and the Thumbstick was not used at all for Rift users. Thanks for playing Keep Defending!