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Steam News21 November 20232y ago

November 20 Update

Gameplay - Added an end level screen which will show your time and rank compared to a par time. - Added the ability to skip levels from the pause screen. (This is an early access only feature.

Full notes

Full Keali update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedGameplay - Added an end level screen which will show your time and rank compared to a par time. - Added the ability to skip levels from the pause screen. (This is an early access only feature.) - Charge up tether points should now be easier to charge. - Charge up tether points now compute your momentum to their requirement differently, and hopefully more clearly. - Many levels have been reworked to be more challenging and engaging. - Completing a mural fragment will now instantly show its related lore and then restart the level. - Added additional tutorial text.
addedArt - Kill on most levels should now be more tightly bound to terrane. (Visual only change.) - Terrane should now have a more vibrant look on all levels. - Tether jump and stored dash have a new indicator. - No-tether has a new visual that is hopefully more visible in most situations. (More work on this to come.) - Level end visuals have been expand to be more visible.

Keali changes

changedGameplay - Added an end level screen which will show your time and rank compared to a par time. - Added the ability to skip levels from the pause screen. (This is an early access only feature.) - Charge up tether points should now be easier to charge. - Charge up tether points now compute your momentum to their requirement differently, and hopefully more clearly. - Many levels have been reworked to be more challenging and engaging. - Completing a mural fragment will now instantly show its related lore and then restart the level. - Added additional tutorial text.
addedArt - Kill on most levels should now be more tightly bound to terrane. (Visual only change.) - Terrane should now have a more vibrant look on all levels. - Tether jump and stored dash have a new indicator. - No-tether has a new visual that is hopefully more visible in most situations. (More work on this to come.) - Level end visuals have been expand to be more visible.

Gameplay - Added an end level screen which will show your time and rank compared to a par time. - Added the ability to skip levels from the pause screen. (This is an early access only feature.) - Charge up tether points should now be easier to charge. - Charge up tether points now compute your momentum to their requirement differently, and hopefully more clearly. - Many levels have been reworked to be more challenging and engaging. - Completing a mural fragment will now instantly show its related lore and then restart the level. - Added additional tutorial text.

Art - Kill on most levels should now be more tightly bound to terrane. (Visual only change.) - Terrane should now have a more vibrant look on all levels. - Tether jump and stored dash have a new indicator. - No-tether has a new visual that is hopefully more visible in most situations. (More work on this to come.) - Level end visuals have been expand to be more visible.

Source

Steam News / 21 November 2023

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