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Steam News11 September 20187y ago

v0.1.1.7 Released

Greetings, Most of the changes for this milestone have previously been pushed to Steam, however the matchmaking system has had some rework due to the implementation of a party system.

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Greetings, Most of the changes for this milestone have previously been pushed to Steam, however the matchmaking system has had some rework due to the implementation of a party system. Players can now create parties, and join matchmaking with a group of friends for both PvP and bot-play. I need to do a little more work on the bot matchmaking systems so that players can jump into bot play even if the queue has not completely filled up. Perhaps some time limit, or something. This will also open the future ability to play private bot games with friends. I would like to implement private PvP games so that we can have some sort of league system where two teams of five pre-arrange matches with each other. Anyhow, since most of the updates for this milestone were pushed to Steam in with a previous announcement I'll keep this one brief. I have a lot of back-end stuff that I need to start working on for the unique ship systems, so I'll get back to that! Later! For a detailed list of the current milestone, and other backlog items, please check out the public issue tracker Discord @KazBallGame

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedGreetings, Most of the changes for this milestone have previously been pushed to Steam, however the matchmaking system has had some rework due to the implementation of a party system. Players can now create parties, and join matchmaking with a group of friends for both PvP and bot-play. I need to do a little more work on the bot matchmaking systems so that players can jump into bot play even if the queue has not completely filled up. Perhaps some time limit, or something. This will also open the future ability to play private bot games with friends. I would like to implement private PvP games so that we can have some sort of league system where two teams of five pre-arrange matches with each other. Anyhow, since most of the updates for this milestone were pushed to Steam in with a previous announcement I'll keep this one brief. I have a lot of back-end stuff that I need to start working on for the unique ship systems, so I'll get back to that! Later! For a detailed list of the current milestone, and other backlog items, please check out the public issue tracker Discord @KazBallGame

Kaz Ball changes

changedGreetings, Most of the changes for this milestone have previously been pushed to Steam, however the matchmaking system has had some rework due to the implementation of a party system. Players can now create parties, and join matchmaking with a group of friends for both PvP and bot-play. I need to do a little more work on the bot matchmaking systems so that players can jump into bot play even if the queue has not completely filled up. Perhaps some time limit, or something. This will also open the future ability to play private bot games with friends. I would like to implement private PvP games so that we can have some sort of league system where two teams of five pre-arrange matches with each other. Anyhow, since most of the updates for this milestone were pushed to Steam in with a previous announcement I'll keep this one brief. I have a lot of back-end stuff that I need to start working on for the unique ship systems, so I'll get back to that! Later! For a detailed list of the current milestone, and other backlog items, please check out the public issue tracker Discord @KazBallGame

Source

Steam News / 11 September 2018

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