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Steam News2 May 20188y ago

0.1.1.6 Released, and Early Access News

This release mostly consists of a new leader board system. It was a big enough feature to require its own milestone. On the early Access front, I've decided to push the release date back a few weeks.

Full notes

Full Kaz Ball update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedThis release mostly consists of a new leader board system. It was a big enough feature to require its own milestone. On the early Access front, I've decided to push the release date back a few weeks. This game is severely under-marketed, and I feel like it will be a quick death in the reviews if there's no one online to play the game. I'm currently speaking with a few PR / Marketing companies that also agree that it's a good idea to just push everything back until they have a chance to build a community around this game. I'm really excited to get some professional advice on the marketing matter, and look forward to seeing what they can do for the community. This also gives me a chance to keep plugging away and add more features to the game to make the E.A. release even better. I'm currently working on the battle cruiser implementation, and after I finish re-working the bots to navigate around obstacles, I'll be pushing that out, too. Give it a couple days :) As always, you can drop by Discord if you want to hang out!

Kaz Ball changes

addedThis release mostly consists of a new leader board system. It was a big enough feature to require its own milestone. On the early Access front, I've decided to push the release date back a few weeks. This game is severely under-marketed, and I feel like it will be a quick death in the reviews if there's no one online to play the game. I'm currently speaking with a few PR / Marketing companies that also agree that it's a good idea to just push everything back until they have a chance to build a community around this game. I'm really excited to get some professional advice on the marketing matter, and look forward to seeing what they can do for the community. This also gives me a chance to keep plugging away and add more features to the game to make the E.A. release even better. I'm currently working on the battle cruiser implementation, and after I finish re-working the bots to navigate around obstacles, I'll be pushing that out, too. Give it a couple days :) As always, you can drop by Discord if you want to hang out!

This release mostly consists of a new leader board system. It was a big enough feature to require its own milestone. On the early Access front, I've decided to push the release date back a few weeks. This game is severely under-marketed, and I feel like it will be a quick death in the reviews if there's no one online to play the game. I'm currently speaking with a few PR / Marketing companies that also agree that it's a good idea to just push everything back until they have a chance to build a community around this game. I'm really excited to get some professional advice on the marketing matter, and look forward to seeing what they can do for the community. This also gives me a chance to keep plugging away and add more features to the game to make the E.A. release even better. I'm currently working on the battle cruiser implementation, and after I finish re-working the bots to navigate around obstacles, I'll be pushing that out, too. Give it a couple days :) As always, you can drop by Discord if you want to hang out!

Source

Steam News / 2 May 2018

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