In this update2
Full notes
Full Kaya's Prophecy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Fixes
Kaya's Prophecy changes
The second Kaya's Prophecy playtest has arrived, and we're taking your tribal journey to the next level! Build, explore, and battle in a vibrant roguelite where every decision shapes your tribe's destiny. Do your best to placate your god... who will be demanding some tasty treats! (though perhaps a slightly... untraditional Christmas dinner!) After our first playtest, we've refined the experience with some new features and bug fixes! Peep the at the bottom of this announcement
Whether you're a returning player or a new tribal leader, the second playtest awaits. Join the playtest on Steam and continue your tribe's epic story!
✨Features
Improved stacking physics of cards on your board
Changed how plans are kept between runs
Tweaked environment lights and colours
Added display settings, players can now play the game in windowed mode
Added the options/menu button in the fight screens and exploration screens
Animals now move around less
Reworked quests
Updated behaviour of pinned plans
Improved save and load systems
🐞Bug Fixes
Now displays the correct number of quests in chapter
No longer destroys exploration card with thunder.
Fixed an issue with a fight launching twice upon reloading, if quitting during a fight.
Fixed an issue where the vision menu would not open correctly if dropped on a villager
Source
Changelog.gg summarizes and formats this update. How we read updates.
