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Steam News27 November 20232y ago

Our free Christmas make-over of Kings Canyon is back and available now!

It’s nearly Christmas time again and our holiday themed make-over of Kings Canyon is back!

Full notes

Full Kayak VR: Mirage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Events
addedIt wouldn’t be right to post this without addressing the elephant in the room: where are the new features/content? If you want some insight into what’s been happening behind the scenes, here’s a little breakdown of our experience post-launch.
addedWe’ve gotten things mostly back on the rails now, but this year has not been as productive as we would have liked it to be. In our enthusiasm to make the game better we spread ourselves thin trying to (unsuccessfully, for now) port the game to Unreal Engine 5, work on your most requested features from the roadmap and a new environment.
changedThank you for all your support and feedback, it has not gone unnoticed and we’re working our butts off to reward that support and patience!

It’s nearly Christmas time again and our holiday themed make-over of Kings Canyon is back! Whether this is your first time getting to play it, or if it's familiar to you, we hope you enjoy :)

It wouldn’t be right to post this without addressing the elephant in the room: where are the new features/content? If you want some insight into what’s been happening behind the scenes, here’s a little breakdown of our experience post-launch.

As serene and chill as the game itself is, the development of any game is really stressful, and ours was no exception. Getting Kayak VR to the finish line - first in July last year, and then again in February with the launch of the PSVR2 - was really magic and rewarding, but it also took its toll on the three of us. As much as we wanted to keep firing through at the same speed we had been, we are at the core still very mortal.

We’ve gotten things mostly back on the rails now, but this year has not been as productive as we would have liked it to be. In our enthusiasm to make the game better we spread ourselves thin trying to (unsuccessfully, for now) port the game to Unreal Engine 5, work on your most requested features from the roadmap and a new environment.

Thank you for all your support and feedback, it has not gone unnoticed and we’re working our butts off to reward that support and patience!

Source

Steam News / 27 November 2023

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