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Steam News8 November 20178y ago

Patch notes - Kartong Update 0.2.8

Prepare for the ultimate stealth run, as we introduce the new X-ray glasses and a mystic coffee bean. This is the first example of our upcoming powerups that will tweak the power balance between you and your enemies.

Full notes

Full Kartong - Death by Cardboard! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Maps
changedPrepare for the ultimate stealth run, as we introduce the new X-ray glasses and a mystic coffee bean. This is the first example of our upcoming powerups that will tweak the power balance between you and your enemies. Let us know what kinds of powerups this inspires you to invent, and how they would look and fit into the game world! We've implemented a basic system for switching and tuning your movement options, and turning sensitivity. First up is the "Decoupled Walking" which lets you look around while moving in a steady direction (aimed by your left hand). The second option is smooth turning which also has a sensitivity slider you can adjust. Other changes for this update: Major: - Matches can now be lit on burning items (like candles and other lit matches). Use this new knowledge and find the candlelit bunkers in the unpainted cities. Matches only do a lot of damage when you've set them on fire first, but we will continue to tune them and their other uses with the next patch. Use unlit ones as practice bolts, on traps and bugs. - The loot system has been revamped to give you a more interesting variety of items in the first 5 levels. Most of them are available in gold boxes (which require enemy turnkeys), but the nailgun and coffe beans appear in the regular presents as well. - Each weapon has been given a unique damage value, which will be detailed in the STEAM GUIDES section of the Community Central. Feel free to write your own guides with tips on how to manage your ammo, sharing good map seeds, or detailing potential pacifist runs! - We improved how the Axe Trap works, so you can permanently break the trip wire string by shooting it with projectiles. In the next update we will patch its kill box so you can hit enemies with its swing more consistently. - Grabbable items will now have increased pickup priority when you aim your hand towards multiple interactable objects. This should help pick up matches and turn keys when they are laying near traps or match boxes. - We added a "out of bounds" warning that fades the screen to black when your headset is too far away from your play area center. You will also notice if you are off center when using the smooth rotation option, which we will try improve upon in the next patch. Try to stay centered! - The difficulty board in the checkpoint room should now display correct stats for your current difficulty, like wins and deaths, with progress LED lights. Minor fixes: - The golden needle now has a clear glittering projectile trace. You can now shoot enemies through walls with the X-ray glasses if you are skilled enough. - The bazooka is now less overpowered on level 5, 10 and 15. On these levels you will benefit from using the Fun Snap bombs along with fiery matches. - Loading screens should now look better, thanks to Unreal Engine 4.17. - The first 5 maps are smaller in size since you only have 1 cog and 1-3 enemies to deal with. And as promised, here is a small compilation of fun moments you have uploaded to the STEAM COMMUNITY Video tab. You can find the original videos there if you want to say hi to the creators, thank you for playing JadeKVR, Zitronenarzt, Paradise Decay, PhilanthroPwn and Artjom! https://youtu.be/P9C-gvAokzU

Kartong - Death by Cardboard! changes

changedPrepare for the ultimate stealth run, as we introduce the new X-ray glasses and a mystic coffee bean. This is the first example of our upcoming powerups that will tweak the power balance between you and your enemies. Let us know what kinds of powerups this inspires you to invent, and how they would look and fit into the game world! We've implemented a basic system for switching and tuning your movement options, and turning sensitivity. First up is the "Decoupled Walking" which lets you look around while moving in a steady direction (aimed by your left hand). The second option is smooth turning which also has a sensitivity slider you can adjust. Other changes for this update: Major: - Matches can now be lit on burning items (like candles and other lit matches). Use this new knowledge and find the candlelit bunkers in the unpainted cities. Matches only do a lot of damage when you've set them on fire first, but we will continue to tune them and their other uses with the next patch. Use unlit ones as practice bolts, on traps and bugs. - The loot system has been revamped to give you a more interesting variety of items in the first 5 levels. Most of them are available in gold boxes (which require enemy turnkeys), but the nailgun and coffe beans appear in the regular presents as well. - Each weapon has been given a unique damage value, which will be detailed in the STEAM GUIDES section of the Community Central. Feel free to write your own guides with tips on how to manage your ammo, sharing good map seeds, or detailing potential pacifist runs! - We improved how the Axe Trap works, so you can permanently break the trip wire string by shooting it with projectiles. In the next update we will patch its kill box so you can hit enemies with its swing more consistently. - Grabbable items will now have increased pickup priority when you aim your hand towards multiple interactable objects. This should help pick up matches and turn keys when they are laying near traps or match boxes. - We added a "out of bounds" warning that fades the screen to black when your headset is too far away from your play area center. You will also notice if you are off center when using the smooth rotation option, which we will try improve upon in the next patch. Try to stay centered! - The difficulty board in the checkpoint room should now display correct stats for your current difficulty, like wins and deaths, with progress LED lights. Minor fixes: - The golden needle now has a clear glittering projectile trace. You can now shoot enemies through walls with the X-ray glasses if you are skilled enough. - The bazooka is now less overpowered on level 5, 10 and 15. On these levels you will benefit from using the Fun Snap bombs along with fiery matches. - Loading screens should now look better, thanks to Unreal Engine 4.17. - The first 5 maps are smaller in size since you only have 1 cog and 1-3 enemies to deal with. And as promised, here is a small compilation of fun moments you have uploaded to the STEAM COMMUNITY Video tab. You can find the original videos there if you want to say hi to the creators, thank you for playing JadeKVR, Zitronenarzt, Paradise Decay, PhilanthroPwn and Artjom! https://youtu.be/P9C-gvAokzU

Prepare for the ultimate stealth run, as we introduce the new X-ray glasses and a mystic coffee bean. This is the first example of our upcoming powerups that will tweak the power balance between you and your enemies. Let us know what kinds of powerups this inspires you to invent, and how they would look and fit into the game world! We've implemented a basic system for switching and tuning your movement options, and turning sensitivity. First up is the "Decoupled Walking" which lets you look around while moving in a steady direction (aimed by your left hand). The second option is smooth turning which also has a sensitivity slider you can adjust. Other changes for this update: Major: - Matches can now be lit on burning items (like candles and other lit matches). Use this new knowledge and find the candlelit bunkers in the unpainted cities. Matches only do a lot of damage when you've set them on fire first, but we will continue to tune them and their other uses with the next patch. Use unlit ones as practice bolts, on traps and bugs. - The loot system has been revamped to give you a more interesting variety of items in the first 5 levels. Most of them are available in gold boxes (which require enemy turnkeys), but the nailgun and coffe beans appear in the regular presents as well. - Each weapon has been given a unique damage value, which will be detailed in the STEAM GUIDES section of the Community Central. Feel free to write your own guides with tips on how to manage your ammo, sharing good map seeds, or detailing potential pacifist runs! - We improved how the Axe Trap works, so you can permanently break the trip wire string by shooting it with projectiles. In the next update we will patch its kill box so you can hit enemies with its swing more consistently. - Grabbable items will now have increased pickup priority when you aim your hand towards multiple interactable objects. This should help pick up matches and turn keys when they are laying near traps or match boxes. - We added a "out of bounds" warning that fades the screen to black when your headset is too far away from your play area center. You will also notice if you are off center when using the smooth rotation option, which we will try improve upon in the next patch. Try to stay centered! - The difficulty board in the checkpoint room should now display correct stats for your current difficulty, like wins and deaths, with progress LED lights. Minor fixes: - The golden needle now has a clear glittering projectile trace. You can now shoot enemies through walls with the X-ray glasses if you are skilled enough. - The bazooka is now less overpowered on level 5, 10 and 15. On these levels you will benefit from using the Fun Snap bombs along with fiery matches. - Loading screens should now look better, thanks to Unreal Engine 4.17. - The first 5 maps are smaller in size since you only have 1 cog and 1-3 enemies to deal with. And as promised, here is a small compilation of fun moments you have uploaded to the STEAM COMMUNITY Video tab. You can find the original videos there if you want to say hi to the creators, thank you for playing JadeKVR, Zitronenarzt, Paradise Decay, PhilanthroPwn and Artjom! https://youtu.be/P9C-gvAokzU

Source

Steam News / 8 November 2017

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