Full notes
Full KARNAL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Changes:
Ammo is now limited. It is found for each weapon throughout the levels, and costs money in the arena.
Reworked the Enemy AI, no longer do they walk in a straight line towards you.
Drastically improved detail and changed the structure of the Story Mode levels.
Changed the menu fonts.
Removed the option to disable Lumen. This was due to many levels now being very different with the feature turned off, possibly affecting gameplay.
Drastically improved sound design.
Added footstep sounds.
Added roughness, metallic and normal maps to the player's weapon sprites.
Added explosive barrels.
Added new post process effects.
Added a few new secrets, alongside a new hidden achievement :)
And many more bug fixes, balancing changes, etc. The previous version, KARNAL 1.2 will be playable through the "Classic" branch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
