Full notes
Full Karmaflow: The Rock Opera Videogame - Act I & Act II update
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What changed
- Fixes
- Gameplay
- Performance
Karmaflow: The Rock Opera Videogame - Act I & Act II changes
Alright! A bit late but here's the patch note from the last patch. A list with some of the things we've fixed:
Some music didn't trigger (in some cases).
We've added some soundeffects.
With some people, the game crashed when they arrived at the seagiant battle. This shouldn't happen anymore.
The third world got a bit confused (it played the intro and the endcinematic simultaneously) when people started a new game after they had played the fourth world already.
There were some issues with registering the choices people made in the worlds and this caused that some people got the wrong songs/cinematics in the fifth world.
The protokeeper in the third world was skippable.
More minor fixes/improvements.
- EDITwe've quick-fixed one more bug. In world 3, people weren't able to get on the karmarail anymore when they restarted the game after learning the railability. It's a seperate update but we figured it was too small to put out a separate patchnote.
We're currently still working on a Mac-version (shouldn't be long now) and on crashes people are experiencing upon starting the game. Next to that we'll work on some other (smaller) bugs and improvements. Of course, we still appreciate any feedback we get from you guys. Don't hesitate to post on the forums or mail us at support@karmaflowgame.com. Bug reports, improvements, suggestions, anything. Or just say hi! A great day to everyone, Basecamp Games
Source
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