Full notes
Full Karmaflow: The Rock Opera Videogame - Act I & Act II update
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What changed
- Fixes
- Performance
- UI and audio
- Gameplay
Karmaflow: The Rock Opera Videogame - Act I & Act II changes
Yes! A new patch in which we've fixed quite a few things that were bugging everyone. A quick list with the most important fixes and improvements:
The crashes some people encounter when starting the game. This is caused by a problem in the 32-bit version of the game. We're very happy to have this fixed! If you're still having problems, please let us know on the forums or you can send us an e-mail (support@karmaflowgame.com).
Achievements! Yay!
You can now change the music and sound effects volumes in the menu.
The menu can now be navigated with button and controller input.
The control menu now has an option for Azerty keyboards.
Optimization. This should make Karmaflow run more smoothly, so if you've had issues with low FPS, let us know if this helped!
For Windows 32-bit PCs, we've set the texture quality a bit lower to make it run smoother for these 32-bit PCs. If you would like to know how to change these settings, please send us an e-mail (support@karmaflowgame.com).
The lagspike/screenfreeze when you reach a checkpoint is gone.
More minor fixes/improvements.
Quick picks off our current to-do list:
Menu optimization. We had planned this for this patch, but we needed just a little more time so this'll be included in the next patch.
A Mac-version of the game.
More minor fixes/improvements.
Of course, we still appreciate any feedback we get from you guys. Don't hesitate to post on the forums or mail us at support@karmaflowgame.com. Bug reports, improvements, suggestions, anything. Or just say hi! In addition to these patches, Act II is taking shape and starting to look pretty cool. There's still enough to do these coming weeks, but we can't wait to show everyone the rest of the game! A great day to everyone, Basecamp Games
Source
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