Full notes
Full KARMA: The Dark World update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello agents. It's that time of year again where the loyal citizens of our great community are tasked with telling Steam about their favourite game experiences of the year. We are very proud of all of the artistry that was created in order to bring the world of KARMA to life - from the visuals, to the audio and the performances of the talented actors, and as such it can be VERY tricky to decide which of the award categories KARMA belongs in the most - however we have decided that the best category would be for Story Rich Game. At it's core, KARMA was made to tell a complicated story of love, loss and sacrifice - one that we trusted you, the player to piece together as you explored the shadows in the depths of suspects memories and realise how sometimes the individual loss can be more tragic than the wider conspiracy, and how decisions can impact people many times removed from an action. There have been some unforgettable stories released in gaming this year - covering individual passion projects, indie releases like KARMA and of course, the AAA blockbusters, but if you want to help spread Daniels story to a much wider audience - and help us get the visibility that would let us even continue to tell it - a vote for KARMA would be appreciated more than words.
What changed
- UI and audio
KARMA: The Dark World changes
As always we are humbled and thankful for all of your support - please take care of yourselves. - Pollard Studio and Wired Productions
Source
Changelog.gg summarizes and formats this update. How we read updates.
