Full notes
Full Kargo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
First of all: You probably noticed that the full game hasn't been released yet. The reason I had to postpone is that I'm still not completely satisfied with the current state. I think there is still room for new levels, fun game mechanics and better graphics, sound effects and animations. You deserve a polished game that provides a fun and challenging experience!
In the meantime, I'm trying to continuously upload new demo versions. These should provide a vertical slice of what the final game will have to offer. I see it as a way of providing early access builds, completely free of charge. If you give me feedback in the Steam Forums, I will do my best to improve the game.
Here is a list of highlights since the last release:
Added cannons and bullets (this should make differentiating between opening and closing barriers easier)
Added new static level elements for decoration and fun
Improved barrier logic (fixes a bug where a player would get stuck in the gate)
Improved level selection menu and other UI aspects
Updated demo levels (currently includes 10 levels)
Added support for Steam Input API (with controller glyphs and everything)
Added support for Auto Steam Cloud (so your progress is synchronized across devices)
Initial support for achievements and leaderboards (not included in the demo)
Now I need to fix some more bugs!
Source
Changelog.gg summarizes and formats this update. How we read updates.
