KARDS - The WW2 Card Game
Steam News 20 April 20261mo ago

Dev Blog - April 2026 Balance Patch

Hello friends! Spring is upon us and soon we will revel in a summer spoiler season. But before that we have to course correct a few cards that have been misbehaving. The meta has become somewhat stale and the same decks…

Update log

Full KARDS - The WW2 Card Game update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello friends!

Extracted changes

0 fixes3 additions2 changes0 removals
  • Events
  • Performance
  • Gameplay
changedSpring is upon us and soon we will revel in a summer spoiler season. But before that we have to course correct a few cards that have been misbehaving. The meta has become somewhat stale and the same decks are just growing more popular with very little innovation taking place. So it is time to shake the ant farm one more time and see what treasures emerge before the summer expansion takes over.
changedBUFFSBuffs is an interesting, but controversial, card. On one hand, it promotes unique deck building choices and drives play of a nation otherwise bereft of strong decks in recent times, but on the other hand it can take over games unless very specific answers are drawn. For the longest time in the last few months the Buffs archetype saw a decent amount of play with good performance, but in the last couple of weeks has seen a sharp increase in its popularity, to the point an answer was demanded.
addedFRONTIER FORCEOld: Fury. Deployment: Add a GARRISON unit to your support line. New: Fury. Deployment: Add a GARRISON unit to your hand.
addedFRONTIER FORCEIn the epic saga of Buffs, there was always a trusty sidekick lurking in the shadows. A sidekick so potent that it saw play as second fiddle in various other decks, mainly Ger-Brit midrange strategies. We are leaving its stats alone, so the option for imposing links to Chain Home or HMS Formidable are still very much on the table. But the Garrison unit now being added to hand rather than the battlefield gives the enemy a lot better opportunities to answer the Frontier Force before it can become a threat. The upside is that the Garrison in hand can be used to trigger for instance Forward Observers, but as the age-old saying goes - one Garrison in play is better than two in hand.
addedSd Kfz 10 PAK 38Old: Blitz. Gets +2 attack until end of turn if another card increases the attack of this unit. New: Blitz. Gets +1 attack until end of turn if another card increases the attack of this unit.

Spring is upon us and soon we will revel in a summer spoiler season. But before that we have to course correct a few cards that have been misbehaving. The meta has become somewhat stale and the same decks are just growing more popular with very little innovation taking place. So it is time to shake the ant farm one more time and see what treasures emerge before the summer expansion takes over.

Like in the last patch, some of the adjustments we are making are with the upcoming rotation changes in mind, where we will expand the number of cards in the permanent pool, i.e. cards that will never rotate out. A couple of cards in this patch are slated for inclusion in the permanent pool, but are in need of a slight facelift for that transition. More on that below.

As always, we will start by going over the nerfs - the cards we are making worse to give room for other things, before listing the buffs - the cards we want to see more of. Let’s get to it.

Nerfs

BUFFS

Buffs is an interesting, but controversial, card. On one hand, it promotes unique deck building choices and drives play of a nation otherwise bereft of strong decks in recent times, but on the other hand it can take over games unless very specific answers are drawn. For the longest time in the last few months the Buffs archetype saw a decent amount of play with good performance, but in the last couple of weeks has seen a sharp increase in its popularity, to the point an answer was demanded.

The stat nerfs to Buffs are pretty harsh, but its ability remains the same, meaning the soul of the card is still intact. However, with the nerfed body, it now takes a lot more effort to bring it to a dominant state. Our hope is that the archetype is still playable, but a lot less oppressive.

FRONTIER FORCE

Old: Fury. Deployment: Add a GARRISON unit to your support line. New: Fury. Deployment: Add a GARRISON unit to your hand.

In the epic saga of Buffs, there was always a trusty sidekick lurking in the shadows. A sidekick so potent that it saw play as second fiddle in various other decks, mainly Ger-Brit midrange strategies. We are leaving its stats alone, so the option for imposing links to Chain Home or HMS Formidable are still very much on the table. But the Garrison unit now being added to hand rather than the battlefield gives the enemy a lot better opportunities to answer the Frontier Force before it can become a threat. The upside is that the Garrison in hand can be used to trigger for instance Forward Observers, but as the age-old saying goes - one Garrison in play is better than two in hand.

Sd Kfz 10 PAK 38

Old: Blitz. Gets +2 attack until end of turn if another card increases the attack of this unit. New: Blitz. Gets +1 attack until end of turn if another card increases the attack of this unit.

This nerf may come a bit out of leftfield for some, but the Sd KFz 10 Pak 38 can become a lethal threat more quickly than the time it takes you to say its name four times in a row. While this strategy is still mostly under the radar, it has been growing in strength and popularity in recent weeks and we want to nip it in the bud

Source

Steam News / 20 April 2026

Open original