HomeGamesUpdatesPricingMethodology
Steam News24 October 20241y ago

Demo Update with Touch Damage Changes!

We’ve heard your feedback and made an important adjustment to combat mechanics. Instead of the previous system where the hero took damage every time enemies touched them, now, while your hero is performing a combo, they

Full notes

Full Karate Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Balance
  • Gameplay
changedInstead of the previous system where the hero took damage every time enemies touched them, now, while your hero is performing a combo, they won’t take damage from enemies! However, once the combo ends and the cooldown begins, you’ll be vulnerable again.
changedThis change was inspired by many of your comments about taking damage on contact during attacks, and we’re excited to see how it impacts your gameplay.
addedLet us know your thoughts in this thread : do you prefer this new system, or did you like the previous version better? Since this isn’t the final version of the feature, your feedback is crucial to help us refine it!

Karate Survivor changes

changedInstead of the previous system where the hero took damage every time enemies touched them, now, while your hero is performing a combo, they won’t take damage from enemies! However, once the combo ends and the cooldown begins, you’ll be vulnerable again.
changedThis change was inspired by many of your comments about taking damage on contact during attacks, and we’re excited to see how it impacts your gameplay.
addedLet us know your thoughts in this thread : do you prefer this new system, or did you like the previous version better? Since this isn’t the final version of the feature, your feedback is crucial to help us refine it!

We’ve heard your feedback and made an important adjustment to combat mechanics.

Instead of the previous system where the hero took damage every time enemies touched them, now, while your hero is performing a combo, they won’t take damage from enemies! However, once the combo ends and the cooldown begins, you’ll be vulnerable again.

This change was inspired by many of your comments about taking damage on contact during attacks, and we’re excited to see how it impacts your gameplay.

Let us know your thoughts in this thread: do you prefer this new system, or did you like the previous version better? Since this isn’t the final version of the feature, your feedback is crucial to help us refine it!

Source

Steam News / 24 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.