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Steam News23 February 20264mo ago

Ver.0.8 — The “Final Demo” Is Out Now!

Today, we’ve released Ver.0.8, the “final demo” version of KARATE ROGUE. ●KARATE ROGUE Demo [dynamiclink href="https://store.steampowered.

In this update6

Full notes

Full KARATE ROGUE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes1 removal
  • Store
  • Events
  • Balance
  • Gameplay
changed[dynamiclink href="https://store.steampowered.com/app/4041880/KARATE_ROGUE_Demo/"]
changedHigh-difficulty mode: Arcade ModeA challenge mode with:
changedNew SkillsAwakening Skill: “Iron Man” While in Deffensive , 25% chance to nullify damage .
changedNew SkillsPassive Skill: “Tekki” While in Deffensive , increase Accuracy and ATK .
changedOther Balance ChangesAdjusted effects for some skills (e.g., Front Kick , Back Thrust Kick , Meoto-dei , etc.)
addedOther Balance ChangesBuffed weapons overall — for example, swords can now inflict Bleed , expanding viable choices

KARATE ROGUE changes

changed[dynamiclink href="https://store.steampowered.com/app/4041880/KARATE_ROGUE_Demo/"]
changedA challenge mode with:
changedAwakening Skill: “Iron Man” While in Deffensive , 25% chance to nullify damage .
changedPassive Skill: “Tekki” While in Deffensive , increase Accuracy and ATK .
changedAdjusted effects for some skills (e.g., Front Kick , Back Thrust Kick , Meoto-dei , etc.)

Today, we’ve released Ver.0.8, the “final demo” version of KARATE ROGUE.

●KARATE ROGUE Demo

[dynamiclink href="https://store.steampowered.com/app/4041880/KARATE_ROGUE_Demo/"]

New Features

High-difficulty mode: Arcade Mode

A challenge mode with:

  • No mid-run saves or revives

  • No town

  • No cat companion

  • Minimal story

After your run, a leaderboard will appear so you can compete for the high score.

Master ARTS added

When these ARTS reach Lv.5, they gain additional effects:

  • Front Kick

  • Rising Side Kick

  • Low Kick

  • Kizami Jab

(We made the skills people said were “strong” even stronger!)

New Skills

  • Awakening Skill: “Iron Man” While in Deffensive, 25% chance to nullify damage.

  • Awakening Skill: “Rhythm of Battle” Every 3 turns: +1 ACT

  • Passive Skill: “Tekki” While in Deffensive, increase Accuracy and ATK.

Other Balance Changes

  • Adjusted effects for some skills (e.g., Front Kick, Back Thrust Kick, Meoto-dei, etc.)

  • Buffed weapons overall — for example, swords can now inflict Bleed, expanding viable choices

  • Removed the Awakening Skill “Gaze into the Abyss”

  • Food now drops more often from treasure chests

Release Date Update

We previously announced a Spring 2026 release in-game and elsewhere. However, due to circumstances including the developer’s workload, development has fallen behind, and the release date is now undetermined.

Development is still ongoing, and we’re working hard toward a 2026 release.

We’re truly sorry to everyone who’s been waiting. We’ll use this time to further refine the game — please wishlist it and stay tuned.

Source

Steam News / 23 February 2026

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