Full notes
Full KARA Legends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
added features: - unit rage system
changed features: - animations are now available when receiving items
rage system: the rage system is a comeback mechanism. the higher the rage, the higher the damage / healing caused. in the case of non-critical attacks, the unit gets -2% rage. in the case of critical attacks, the unit gets -4% rage. when suffering from non-critical attacks, the unit gets 4% rage. when suffering from critical attacks, the unit gets 8% rage. in the case of non-critical caused healing, the unit gets -1% rage. in the case of a critical healing, the unit gets -2% rage. when receiving non-critical healing, the unit gets -1% rage. when receiving critical healing, the unit gets -2% rage. if a team member dies, the rest of the team gets 8% rage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
