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Full KAPITAL PUNISHMENT 22XX update
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What changed
- Balance
- Gameplay
- Events
- UI and audio
- Maps
KAPITAL PUNISHMENT 22XX changes
The KOP KILLER 22XX C-C-C-COMBO UPDATE has just gone live! This update features a brand new combo system to help you push your score to the limit through expert play. Combos build up as you deal damage to enemies within 2-second intervals. As your combo climbs higher you gain a score multiplier that boosts the points gained from killing enemies. When your combo finally ends you're awarded another large bonus based on its size. However, if you take damage during the combo it breaks and you lose this large bonus.
Additionally, we've added 6 new upgrades that interact with this combo system. Regenerate health as your combo climbs higher. Unleash a devastating energy wave when your combo finishes. Repel enemies when your combo is broken. All of these upgrades come with new achievements to unlock.
Finally, for the top of the leaderboards, we've extended the late game and added even tougher KOPs. 6 new Tier 4 enemies provide additional challenge and surprises along with brand new art.
The main focus of this update has been to address the game's difficulty curve to grant struggling players a better experience and experienced players a greater challenge. The game's first month has illustrated that many players struggle to get past the first several arenas of Arcade mode but that those who do eventually reach a point where the power provided by the upgrades begins to outpace the difficulty of the enemies. We've made a number of changes to lower the entry-level difficulty but steepen the curve to make the leaderboards more fun and competitive.
Finally, for those that need an extra helping hand, many arenas now let you free your fellow prisoners...
New Features
New Combo System that applies a score multiplier during combos and a bonus on completion.
6 New Combo Themed Upgrades with 6 New Achievements!
Free Prisoners mid-fight to act as temporary allies!
New Turret Drones and Minigun Drones.
6 Super Hard Tier 4 Enemies with unique art. (Arena 20+)
New Score and Time Extending Upgrades for the late game.
New Arena-Chunk variants.
New scene before tutorial.
Balance
Arena Difficulty pushed back by 1 Arena. The first Arena is easier, then second arena has same difficulty as the first used to and so on.
Only 1 Shield Kop can appear in Arena 3.
Arcade Countdown Timer doesn't start till Arena 30.
Vilma's attack speed increases more while raging.
While raging, Vilma has increased knockback.
Tier 3 Turret Builders No longer invincible while building turrets.
Tier 3 Turret Builders Max Turrets decreased from 6 to 5.
Tier 3 Turret Builders Max Health increased to 12.
Ammo, Health and Cooldown Pickup Upgrades limited to 2 Max.
Starting at Arena 20 the upgrade pool offered after each arena shrinks until only time and score upgrade are offered.
FK-12 now only requires you clear 4 Lab Arenas in a single run to unlock.
FK-12's projectile barrage fires fewer rounds and fires them faster
Quality of Life
Reworked Tutorial for better clarity.
Moved item spawns in upgrade room so that they're not covered by Stat UI
Enemy layer now behind Player layer
Upgrades of the same type now have a number instead of appearing multiple times in the Pause Menu.
Bug Fixes
Comrades resurrect now with their proper stats according to arenas cleared.
Hordes of Turret Builders no longer cause tremendous slow down
Weapons can now be picked up while crouching
Comrades can now be revived while crouching
Projectiles no longer collide with dying combatants as they're falling
This update isn't all we've been working on! We're in the home stretch of finishing ACT I of KOP KILLER 22XX's story mode. We hope to release this major update sometime in late May / early June.
In the interim we'll leave you with this WIP preview of ACT I's World Map.
-Matt (MGS) & Dr. Shameless Cat (DSCG)
Source
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