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Steam News31 March 20263mo ago

Billiards/Pool Table Minigame

Hi everyone! We've got a special update for the Kami Quest Demo today. Release Notes 0.1.

Full notes

Full Kami Quest: Enter the Imagynasium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes18 additions13 changes5 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Fixes
  • Balance
addedAdded a usable billiards table to the Imagynasium lounge area with a billiards/pool minigame
addedAdded a Continue button to main menu; progress and settings should now save and load between play sessions (note this may have slight issues on Linux/Steam Deck)
addedAdded X axis invert to settings
addedAdded audio settings with individual sliders for Everything, SFX, Music, and Dialogue
fixedFixed rare bug where Sabbath is always running forward-left
removedCan no longer interrupt death with instrument

Kami Quest: Enter the Imagynasium changes

addedAdded a usable billiards table to the Imagynasium lounge area with a billiards/pool minigame
addedAdded a Continue button to main menu; progress and settings should now save and load between play sessions (note this may have slight issues on Linux/Steam Deck)
addedAdded X axis invert to settings
addedAdded audio settings with individual sliders for Everything, SFX, Music, and Dialogue
fixedFixed rare bug where Sabbath is always running forward-left

Hi everyone! We've got a special update for the Kami Quest Demo today. Release Notes 0.1.39

  • Added a usable billiards table to the Imagynasium lounge area with a billiards/pool minigame

The game is pretty tough but also very chill! Hope you enjoy and let us know your thoughts. Discord is the best place to reach us: https://discord.com/invite/mXKcwNtcGc

Also, a friendly reminder that we are in the final days of our Kickstarter campaign. Please back the project if you'd like to support us!

https://www.kickstarter.com/projects/kamiexp/kami-quest-enter-the-imagynasium We've made other updates recently too. Please see the notes below for other changes that have been made in the past few weeks. ------------------------- Release Notes 0.1.295 Updates:

  • Progress with beehives and marbles should now get saved when leaving Oblio's Grove and only reset if you already have the associated keys

  • Added a Continue button to main menu; progress and settings should now save and load between play sessions (note this may have slight issues on Linux/Steam Deck)

  • Chatterbox now notifies the player once all keys have been collected in Oblio's Grove

  • Added X axis invert to settings

  • Added audio settings with individual sliders for Everything, SFX, Music, and Dialogue

Fixes:

  • Fixed rare bug where Sabbath is always running forward-left

  • Y axis invert should now work on gamepad

  • Can no longer interrupt death with instrument

  • Fixed pause menu activation during loading screens and dialogue

  • Attempted fix for bench sit action sometimes overriding attack ability

  • Attempted band-aid fix for getting stuck in crevices and locked in freefall/groundpound state; if falling for more than 10 seconds player will respawn

------------------------- Release Notes 0.1.29

Updates

  • Added Courtyard basic movement tutorial zone

  • Added Easter egg to Courtyard PC monitor

  • Added interactions with Nolla in Oblio's grove to explain marble system

  • Filled in the new pieces on the windmill tower to help climbing and separate key from dialogue trigger

  • Pause menu now provides simple objectives

  • Marble HUD now says "X / 8" to indicate 8 marbles in the level

  • Marble HUD only visible when in a level

  • Nolla has check in dialogue and provides key after final marble is collected

  • Oblio has check in dialogue after each beehive is broken

  • Singing Jizo statue puzzle is now solved by the melody being played correctly regardless of timing

  • Added glass shatter when statue puzzle is solved

  • Instrument block puzzle now gives much more time for notes to resonate

  • Dialogue trigger zone effect replaced

  • Default Cube now has dialogue

  • Verdanti thorns no longer deal damage after being defeated

  • Instrument HUD now shows octave up/down controls

Fixes

  • Player will now fall if the ground gets pulled from beneath them while playing instrument

  • Patched a few holes where you could get stuck in Oblio's grove (still looking for more)

  • Evened out audio a bit more (audio settings with sliders for categories coming soon)

  • Player respawning issue in temple fixed

  • Heart icons now correctly go down to 0 when dead

  • Tried to fix ground pound sliding bug but don't know for sure if it's fixed since we don't know how to reproduce the bug

  • Player now has 2 seconds of i-frames after taking damage, and if they are in mid-air it should extends until they hit the ground

  • Tooltips should no longer overlap

  • Can no longer pause in the loading screen or while playing instrument

------------------------- Release Notes 0.1.26 Updates

  • Pause menu UI updated

  • Pause menu now has quit to hub button

  • Voices updated and speed back to normal

  • Oblio's grove updated

  • Temple updated

  • Chest at the treetop now spawns a key when it opens,

  • Added smoke effect for the incense at the top of the tree

  • Added Altarius texture + dialogue

  • Camera can now zoom in/out on gamepad with Select button (cycles between close, medium, far),

  • Changed pipe doors color

  • Added Buttons for discord/youtube in main menu

Fixes

  • Fixed Verdanti hitboxes

  • Fixed color on popsicle stick paths

  • (Hopefully) fixed sound issue when quitting/dying

  • Attacking when entering a dialogue trigger no longer prevents dialogue activation

  • Fixed marble counting sounds not being reset

  • Sealed gap in Imagynasium and enabled respawn trigger

  • Fixed heart icon losing sync with other heart icons

Source

Steam News / 31 March 2026

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