Full notes
Full Kami Quest: Enter the Imagynasium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Fixes
- Balance
Kami Quest: Enter the Imagynasium changes
Hi everyone! We've got a special update for the Kami Quest Demo today. Release Notes 0.1.39
Added a usable billiards table to the Imagynasium lounge area with a billiards/pool minigame
The game is pretty tough but also very chill! Hope you enjoy and let us know your thoughts. Discord is the best place to reach us: https://discord.com/invite/mXKcwNtcGc
Also, a friendly reminder that we are in the final days of our Kickstarter campaign. Please back the project if you'd like to support us!
https://www.kickstarter.com/projects/kamiexp/kami-quest-enter-the-imagynasium We've made other updates recently too. Please see the notes below for other changes that have been made in the past few weeks. ------------------------- Release Notes 0.1.295 Updates:
Progress with beehives and marbles should now get saved when leaving Oblio's Grove and only reset if you already have the associated keys
Added a Continue button to main menu; progress and settings should now save and load between play sessions (note this may have slight issues on Linux/Steam Deck)
Chatterbox now notifies the player once all keys have been collected in Oblio's Grove
Added X axis invert to settings
Added audio settings with individual sliders for Everything, SFX, Music, and Dialogue
Fixes:
Fixed rare bug where Sabbath is always running forward-left
Y axis invert should now work on gamepad
Can no longer interrupt death with instrument
Fixed pause menu activation during loading screens and dialogue
Attempted fix for bench sit action sometimes overriding attack ability
Attempted band-aid fix for getting stuck in crevices and locked in freefall/groundpound state; if falling for more than 10 seconds player will respawn
------------------------- Release Notes 0.1.29
Updates
Added Courtyard basic movement tutorial zone
Added Easter egg to Courtyard PC monitor
Added interactions with Nolla in Oblio's grove to explain marble system
Filled in the new pieces on the windmill tower to help climbing and separate key from dialogue trigger
Pause menu now provides simple objectives
Marble HUD now says "X / 8" to indicate 8 marbles in the level
Marble HUD only visible when in a level
Nolla has check in dialogue and provides key after final marble is collected
Oblio has check in dialogue after each beehive is broken
Singing Jizo statue puzzle is now solved by the melody being played correctly regardless of timing
Added glass shatter when statue puzzle is solved
Instrument block puzzle now gives much more time for notes to resonate
Dialogue trigger zone effect replaced
Default Cube now has dialogue
Verdanti thorns no longer deal damage after being defeated
Instrument HUD now shows octave up/down controls
Fixes
Player will now fall if the ground gets pulled from beneath them while playing instrument
Patched a few holes where you could get stuck in Oblio's grove (still looking for more)
Evened out audio a bit more (audio settings with sliders for categories coming soon)
Player respawning issue in temple fixed
Heart icons now correctly go down to 0 when dead
Tried to fix ground pound sliding bug but don't know for sure if it's fixed since we don't know how to reproduce the bug
Player now has 2 seconds of i-frames after taking damage, and if they are in mid-air it should extends until they hit the ground
Tooltips should no longer overlap
Can no longer pause in the loading screen or while playing instrument
------------------------- Release Notes 0.1.26 Updates
Pause menu UI updated
Pause menu now has quit to hub button
Voices updated and speed back to normal
Oblio's grove updated
Temple updated
Chest at the treetop now spawns a key when it opens,
Added smoke effect for the incense at the top of the tree
Added Altarius texture + dialogue
Camera can now zoom in/out on gamepad with Select button (cycles between close, medium, far),
Changed pipe doors color
Added Buttons for discord/youtube in main menu
Fixes
Fixed Verdanti hitboxes
Fixed color on popsicle stick paths
(Hopefully) fixed sound issue when quitting/dying
Attacking when entering a dialogue trigger no longer prevents dialogue activation
Fixed marble counting sounds not being reset
Sealed gap in Imagynasium and enabled respawn trigger
Fixed heart icon losing sync with other heart icons
Source
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