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Steam News24 June 20215y ago

Kalling Kingdom v0.37.3 Release Notes

The turn summary evolution has arrived ! Sort of. The bottom 'View Turn Summary' tab now displays a summary of information from the previous turn on the dimensions of population growth, city cash holdings, and the curre

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Full Kalling Kingdom update

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What changed

3 fixes1 addition2 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
changedThe tab animates with a nice 'whoosh!' sound whenever clicking on it too. Very fancy.
removedMonster attacks no longer require escalating spending on the military as the turns progress. Before, if you wanted to make it to turn 55 safely, you'd want to have at least 5K from expenses going to military. This is axed. For now, 2K on Military at all times should be sufficient to defend against monster attacks.
fixedBugfix: some conditions that cause the bottom bar to stop being rendered have been corrected.
fixedBugfix: The unemployed people panel was displaying the bottom bar brick sprite when it really shouldn't have. This has been corrected.
fixedBugfix: the main menu 'Settings' option was not showing up after 1 click and for some reason required 2 clicks. Well, now it requires 1 click like any sane person would imagine it does.
changedWe added a Credits item on the main menu which will now toggle display of the game credits.

Kalling Kingdom changes

changedThe tab animates with a nice 'whoosh!' sound whenever clicking on it too. Very fancy.
removedMonster attacks no longer require escalating spending on the military as the turns progress. Before, if you wanted to make it to turn 55 safely, you'd want to have at least 5K from expenses going to military. This is axed. For now, 2K on Military at all times should be sufficient to defend against monster attacks.
fixedBugfix: some conditions that cause the bottom bar to stop being rendered have been corrected.
fixedBugfix: The unemployed people panel was displaying the bottom bar brick sprite when it really shouldn't have. This has been corrected.
fixedBugfix: the main menu 'Settings' option was not showing up after 1 click and for some reason required 2 clicks. Well, now it requires 1 click like any sane person would imagine it does.

The turn summary evolution has arrived ! Sort of. The bottom 'View Turn Summary' tab now displays a summary of information from the previous turn on the dimensions of population growth, city cash holdings, and the current market investment. There will be additional information appearing here in the future from past turns, as well as a pagination setup where you'll be able to go back into many, many previous turns (probably all of them) to see what took place. Additional items that should show up here in the near future might be things like: who just got employed by a business, who is still unemployed, what was the market rate of return the last turn, and some other useful factoids that are relevant to the city.

The tab animates with a nice 'whoosh!' sound whenever clicking on it too. Very fancy.

In addition, there are some other things:

  • Monster attacks no longer require escalating spending on the military as the turns progress. Before, if you wanted to make it to turn 55 safely, you'd want to have at least 5K from expenses going to military. This is axed. For now, 2K on Military at all times should be sufficient to defend against monster attacks.

  • Bugfixsome conditions that cause the bottom bar to stop being rendered have been corrected.
  • BugfixThe unemployed people panel was displaying the bottom bar brick sprite when it really shouldn't have. This has been corrected.
  • Bugfix: the main menu 'Settings' option was not showing up after 1 click and for some reason required 2 clicks. Well, now it requires 1 click like any sane person would imagine it does.

  • We added a Credits item on the main menu which will now toggle display of the game credits.

Up next on the list is 1) continuing work on the turn summary panel, 2) correcting some additional weird bugs that happen when building buildings and selecting info about buildings, 3) finishing the user interface changes to be more polished looking, and 4) adding some visual spectacle (if there is such a thing in this game) to the main "city canvas" on which you place buildings.

Source

Steam News / 24 June 2021

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