Full notes
Full Kalit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
— v0.1.5 —
New Features & Additions
- AddedReplaced trees and other in-game objects with new 3D meshes to create a zanier environment
- AddedA new custom playthrough menu to tweak game parameters such as hunger, thirst, sanity, day duration, damage taken, XP, and more
- AddedTwo new craftable drinks to better manage thirst and sanity during the early game
- AddedA new Accessibility section featuring a 24fps "vintage mode", colorblind support, and the option to disable on-screen survival icons movement
Balance & Improvements
Improved: Your Ka companion will now automatically teleport to your location if it gets too far away
- ImprovedAdded the ability to quickly transfer items into chests with a single click
Improved: Overall aesthetics and visual outlines have been polished
- BalancedChanged the bottle mechanics; full bottles now have several uses instead of being a one-shot consumable
- BalancedReduced the spam of player voice lines/callouts regarding darkness and light
Bug Fixes
Fixed: An issue where skeletons could deal "telepathic" damage from a distance
Fixed: A bug where being under a rain shelter prevented the player from picking up items
Source
Changelog.gg summarizes and formats this update. How we read updates.
