What changed
0 fixes1 addition0 changes0 removals
added> * New Echo System: > * Add Echo items to enchant Exalted Items to Unique > > * New Exalted Items: > * Higher magic level exalted on items (T1, T2, T3) obtained from Transmuted Exalted > > * New Transmuter Exalted: > * Mix 4 Legendary Transmuted to obtain Transmuter Exalted > > * New Unique Set: > * Corrupted Build Set for all classes with special bonus on first build > * Ancient Build Set will come next update > * Divine Build Set will come next update > > * New Demon Rest Dungeon Mechanic: > * Now share the wave up to Demon > > * Global Damage Reduction: > * We drastically reduce the global damage of all classes > * The high amount of damage obtained from the combination of PP and AP was insane. We reduce the contribution of both in damage. > * Because of that we reduce drastically also all the mobs HP of the game. > > * Balance First Build: > * We do a balance on the first build of every class > * Balance of second build will come next update > * Balance of third build will come next update > > * Balance Gold on the game: > * We reduce the amount of gold dropped by bosses. We introduce a new mechanic that bosses give you the reward without pick up > * Also we reduce the amount of gold required in higher enchants > > * Add progress on fail enchant of augment and exalted > * We introduce a progress bar to gain progress on failing enchanting an item of higher level or to legendary to exalted > > * Floating Text information: > * We add floating text to inform better some missing information (profession up, essence up, picking gold, global drop, etc.) > > * Nerf especial cases: > * Global: Skills that give damage reduction we reduce the percentage > * Warrior: > * Charge: > * Remove aggression for blood buff from charge > * Execute: > * Reduce the porcentage of life for instant kill > * Fury rage: > * Give extra attack only on basic attack > * Sorcerer: > * Black Hole > * Balance the increase damage per stack of Black Hole > * Druid: > * Feral Charge: > * Remove aggression for blood buff from charge > * Wild Hunt: > * Reduce the bonus of critical chance and power
Kaion Tale MMORPG changes
added> * New Echo System: > * Add Echo items to enchant Exalted Items to Unique > > * New Exalted Items: > * Higher magic level exalted on items (T1, T2, T3) obtained from Transmuted Exalted > > * New Transmuter Exalted: > * Mix 4 Legendary Transmuted to obtain Transmuter Exalted > > * New Unique Set: > * Corrupted Build Set for all classes with special bonus on first build > * Ancient Build Set will come next update > * Divine Build Set will come next update > > * New Demon Rest Dungeon Mechanic: > * Now share the wave up to Demon > > * Global Damage Reduction: > * We drastically reduce the global damage of all classes > * The high amount of damage obtained from the combination of PP and AP was insane. We reduce the contribution of both in damage. > * Because of that we reduce drastically also all the mobs HP of the game. > > * Balance First Build: > * We do a balance on the first build of every class > * Balance of second build will come next update > * Balance of third build will come next update > > * Balance Gold on the game: > * We reduce the amount of gold dropped by bosses. We introduce a new mechanic that bosses give you the reward without pick up > * Also we reduce the amount of gold required in higher enchants > > * Add progress on fail enchant of augment and exalted > * We introduce a progress bar to gain progress on failing enchanting an item of higher level or to legendary to exalted > > * Floating Text information: > * We add floating text to inform better some missing information (profession up, essence up, picking gold, global drop, etc.) > > * Nerf especial cases: > * Global: Skills that give damage reduction we reduce the percentage > * Warrior: > * Charge: > * Remove aggression for blood buff from charge > * Execute: > * Reduce the porcentage of life for instant kill > * Fury rage: > * Give extra attack only on basic attack > * Sorcerer: > * Black Hole > * Balance the increase damage per stack of Black Hole > * Druid: > * Feral Charge: > * Remove aggression for blood buff from charge > * Wild Hunt: > * Reduce the bonus of critical chance and power
> * New Echo System: > * Add Echo items to enchant Exalted Items to Unique > > * New Exalted Items: > * Higher magic level exalted on items (T1, T2, T3) obtained from Transmuted Exalted > > * New Transmuter Exalted: > * Mix 4 Legendary Transmuted to obtain Transmuter Exalted > > * New Unique Set: > * Corrupted Build Set for all classes with special bonus on first build > * Ancient Build Set will come next update > * Divine Build Set will come next update > > * New Demon Rest Dungeon Mechanic: > * Now share the wave up to Demon > > * Global Damage Reduction: > * We drastically reduce the global damage of all classes > * The high amount of damage obtained from the combination of PP and AP was insane. We reduce the contribution of both in damage. > * Because of that we reduce drastically also all the mobs HP of the game. > > * Balance First Build: > * We do a balance on the first build of every class > * Balance of second build will come next update > * Balance of third build will come next update > > * Balance Gold on the game: > * We reduce the amount of gold dropped by bosses. We introduce a new mechanic that bosses give you the reward without pick up > * Also we reduce the amount of gold required in higher enchants > > * Add progress on fail enchant of augment and exalted > * We introduce a progress bar to gain progress on failing enchanting an item of higher level or to legendary to exalted > > * Floating Text information: > * We add floating text to inform better some missing information (profession up, essence up, picking gold, global drop, etc.) > > * Nerf especial cases: > * Global: Skills that give damage reduction we reduce the percentage > * Warrior: > * Charge: > * Remove aggression for blood buff from charge > * Execute: > * Reduce the porcentage of life for instant kill > * Fury rage: > * Give extra attack only on basic attack > * Sorcerer: > * Black Hole > * Balance the increase damage per stack of Black Hole > * Druid: > * Feral Charge: > * Remove aggression for blood buff from charge > * Wild Hunt: > * Reduce the bonus of critical chance and power