Full notes
Full Kagura Survivors: Endless Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Store
- Maps
- UI and audio
Kagura Survivors 0.1.6.9 "Nice!" Update - New Features, Fixes, and More!
Greetings, Kagura Survivors!
First and foremost, we want to acknowledge that Kagura Survivors: Endless Night had a rocky start, but we are thrilled to see that our hard work with the recent updates has been well-received. Thank you! Your support means everything to us, and we're excited to keep making cool things for all of you to enjoy!
Today, we're introducing the 0.1.6.9 "Nice!" update, which brings many new features, fixes, and optimizations. Let's dive into the highlights!
New Additions
Reroll! - A game-changer to keep things fresh Revive! - Get back in the game after a defeat Do Over! - Change the outcome of your run
Notable Fixes and Reworks
Fixed various UI, balancing, and performance issues
Revamped Modifier and Ability systems for better clarity and balance
Chest Difficulty rework ensures challenging moments in each round
Extended Ability Stash adds 2 extra slots for your abilities with a spin
Increased invincibility frames when dashing for improved gameplay
This patch addresses existing issues, optimizes performance, and introduces some new features:
Further fixes and reworks for Modifiers, Pickups, and Abilities
Main Menu and Enemy Tile-Sheet optimizations
Stage 1 Health increase for the Last Gnome Boss Type
Reworked End-of-Stage gold acquired display
Once again, thank you for your support and enthusiasm for Kagura Survivors. Stay tuned for more updates, and as always, please feel free to share your thoughts and suggestions with us.
Happy gaming!
Kagura Survivors 0.1.6.9 “Nice!”
Info
Reroll! has been added
Revive! has been added
Do Over! has been added
Patch Notes 0.1.6.9
FIX: Modifiers Life Leech, Thump, Add Fire, Double Take, Just Go Down, Clean Reset and Reap Rewards now properly show up in the Level Up and Pickup Pool.
FIX: Pickups and Abilities now try to check against collision to avoid dropping in them.
FIX: Infinite Dash Bug
FIX: Words now wrap on Level-Up Menu
FIX: Double Take Modifier cooldown and trigger
REWORK: Basic sorting algorithm to favor bought & higher max level items
REWORK: Discovered items found from chests now display on mini map
OPTIMIZATION: Main Menu background videos now stop when stage select is entered.
FIX: Slimes now hit you with the right distance.
OPTIMIZATION: Stacked Enemy Tile-Sheets to increase shader performance.
- REWORKIncreased invincibility frames when dashing
- NEWExtended Ability Stash added with 2 extra slots. If all slots are full, newly added abilities from chests are now placed in separate slots.
REWORK: You can now carry 6 Modifiers per ability!
REWORK: Chest Difficulty! Chests become more difficult throughout each round.
NEW: Reroll!
NEW: Revive!
NEW: Do Over!
FIX: Elite Goblin Gallery Item now properly drops in Stage 2
- FIXStage 1 Health Increased for Last Gnome Boss Type
Known Issues:
UI loses mouse focus at certain points in game
BALANCING!
Ultimate end frames hide character 100%
ALL passives value descriptions are off the mark in the shop RNG? DMG?
How do modifiers affect any type of ability? make it clear.
Stage 2 has some fps / performance drops
FPS settings are not getting saved properly
Planned for:
Controller Support!
Optimization!
VFX Improvements
REWORK: End of stage now shows gold acquired
RESEARCH: Shop Refund
Source
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