In this update3
Full notes
Full Kādomon: Hyper Auto Battlers update
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Repeated intro
Hey Keepers!
What changed
- Gameplay
- Fixes
- Balance
Kādomon: Hyper Auto Battlers changes
Thank you everyone for all the support since 1.0 launch. It means a lot to use that so many people are enjoying all the new content and improvements to the game.
This is bug fix and QOL patch to catch some of the bugs which slipped in lately.
Bug Fixes:
Fixed Hyper Medusyne misprint order
Fixed Stormy Teacup missing description
Hyper Howlder - Passive was missing value (now 5).
Crocoot - Updated Super description to match Passive description phrasing.
Laraca - Updated super to only target ally in front (not enemy)
NO TYPE - Passive description box now uses grey (instead of transparent)
Fixed Magic Orb causing candy items to not be removed
Stopped non mystic type Kadomon gaining the type synergy
Fixed Curse description
Fixed Eelements passive description
Stopped self damaging effects granting ENERGY
Fixed next battle effects not clearing
Fixed the green plus not appearing on card to indicate bonus effects
Potential Fix for white screen on game start
Balance Changes:
Spellace Super Damage > 3,5,7,10 > 3,5,7,9
Spellace Passive - Orbs gained 1,2,4,6 > 1,2,3,5
Lodestone - Nerfed 2>1 activations
Swotter super - strength gain 2,3,4,5 > 2,2,3,4(times orbs) + 1,2,3,4>1,1,1,2
Muuse Passive - 10,20,40,80 > 15, 30, 45, 60
Eelement Passive damage - 2,4,6,8 -> 20,40,60,100
Armachillo Super - slow to shield % 50,75,100,150 > 45, 60, 75, 100
Armachillo Passive - Slow stacks 1,1,2,2 > 1,1,1,2
Please leave us a review 💖
We’d be incredibly grateful if you could take a moment to leave us a review on Steam. It means the world to our small team and helps others discover the game 💖
Thanks as always, and enjoy the update!
– The Kādomon Team
Source
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