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Steam News14 February 20251y ago

New demo build 0.4.0

Kaamos Demo build 0.4.0 Additions: New map location type: campsite. Campsites are generated as alternatives to forests (random loot) and fields (+15 hp).

In this update6

Full notes

Full Kaamos: Puzzle Roguelike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition15 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedNew map location type: campsite.Campsites are generated as alternatives to forests (random loot) and fields (+15 hp).
changedNew map location type: campsite.The loot from campsites is a random buff that lasts for three map locations.
changedNew map location type: campsite.Only up to a single campsite can spawn on each map row but their spawning is not guaranteed.
changedBuff system: the player is able to receive temporary buffs that give a passive bonus to the player's combat capabilities.For the time being buffs are gained from campsites only.
changedBuff system: the player is able to receive temporary buffs that give a passive bonus to the player's combat capabilities.There are three different buffs in total. One offensive and two defensive buffs.
changedBuff system: the player is able to receive temporary buffs that give a passive bonus to the player's combat capabilities.Up to two buffs can be active at the same time.

Kaamos: Puzzle Roguelike changes

changedCampsites are generated as alternatives to forests (random loot) and fields (+15 hp).
changedThe loot from campsites is a random buff that lasts for three map locations.
changedOnly up to a single campsite can spawn on each map row but their spawning is not guaranteed.
changedFor the time being buffs are gained from campsites only.
changedThere are three different buffs in total. One offensive and two defensive buffs.

Kaamos Demo build 0.4.0

Additions:

New map location type: campsite.

  • Campsites are generated as alternatives to forests (random loot) and fields (+15 hp).

  • The loot from campsites is a random buff that lasts for three map locations.

  • Only up to a single campsite can spawn on each map row but their spawning is not guaranteed.

Buff system: the player is able to receive temporary buffs that give a passive bonus to the player's combat capabilities.

  • For the time being buffs are gained from campsites only.

  • There are three different buffs in total. One offensive and two defensive buffs.

  • Up to two buffs can be active at the same time.

  • If the same buff is received twice, it prolongs the duration of the buff instead of stacking.

Items can now be dragged and dropped from loot slots to inventory slots.

  • Items will also be compared if an item is dragged and held on top of another item in a suitable inventory slot.

  • A new "ghost image" of the item selected to be moved now appears and follows the cursor until item movement is completed or canceled.

  • The old click controls for item switching can still be used.

Miscellaneous changes

  • The map now blinks the available travel locations white for a few times when the map is opened making it easier to see where you can move next.

  • Character selection view now loops around to reduce required button presses to get back to the first character.

  • Single-appearance hint popups outside the tutorial about armor, dodge, and multiple attacks when equipping items with those mechanics involved. Buffs also have their own popup.

Adjustments:

  • Slightly adjusted music to SFX balance.

  • Slightly reduced death SFX volume.

  • Adjusted some tutorial texts to be more clear.

  • Adjusted one of the battle-end dialogues to be less ambiguous.

  • Adjusted version number formatting.

  • Healing locations are no longer generated on the very first map row as the player has full health at that point.

  • Bugfixes:

  • Fixed a bug where music fade could be interrupted by closing dialogue very fast after it was opened.

  • Fixed spacebar not skipping some dialogue texts.

  • Fixed a bug where weapon slots in the inventory became unresponsive after item movement was canceled.

  • Fixed non-centered text in the tutorial text window for character special ability.

  • Fixed non-transparent corners on the grip inspection window in the inventory.

Source

Steam News / 14 February 2025

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