In this update3
Full notes
Full Kaamos: Puzzle Roguelike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Kaamos: Puzzle Roguelike changes
Demo version 0.2.0
Additions:
Added a small hand bobbing animation to characters to make them more lively. - Added a character selection view. * Only the Warrior is available in the demo. * The top right corner achievement button does nothing in the demo. - Attempted to add ultrawide resolution support. Test data is required. - Item comparison now works on touchscreens. - Added version number and game build type text to the bottom right corner.
Adjustments:
Adjusted the item inspection view layout to have less space for item stats and more space for item description. - Buffed armor combos to give combo_size x 2/3 armor intent instead of combo_size / 2. - Improved main menu visuals. - Enemy AI adjustments (bosses are exempt from these rules): * If an enemy has a full dodge bar, it will not apply more dodge to itself if it is also attacking. * Nerfed the damage of enemy multi-attack turns. * Nerfed the amount of armor intent of enemies in case they also have defense or dodge intent on that turn.
Bugfixes:
(Player bug report) fixed a typo in one of the armor loot battle end texts. - (Player bug report) fixed a typo in one of the armor loot battle introduction texts. - Fixed grammar in Nomad boots description. - Fixed choice of words in Visored sallet description. - Fixed a bug where the tutorial would start with an empty inventory. - Fixed one pixel offset in all centered text windows. - Fixed a bug where music would continue playing during the death screen. - Fixed a bug where the item highlight would be disabled even though the cursor was still on the item when item movement was canceled. - Fixed the stats of Crude longsword being exactly the same as the stats of Bastard sword. - Fixed Two-handed falchion missing two defense blocks. - Fixed a bug where the tile highlight of a tile in a combo would be disabled too early if the turn didn't include attacks and one of the combo tiles was located on the grid drag origin tile.
Source
Changelog.gg summarizes and formats this update. How we read updates.
