Full notes
Full Ka: Keepers & Assassins update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
- Server
Ka: Keepers & Assassins changes
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Ver. 0.6.8 released!
It is now possible to play full matches against newly developed AI bots.
Their behavior is constantly improving, and you can now jump right into the action and test your skills against them.
Matches are now locked to always fill a 4-player lobby, the Singleplayer Mode is set to Free-For-All (FFA) with 1 human player and 3 AI bots.
I am happy to say that a free Singleplayer Demo is on the way this year!
Note: The game’s target rating is set to Mature / 18+ due to an increase in blood and gore.
Lobby update
Added 3bots for singleplayer, 5sec. start match countdown
Modified timing
Disabled singleplayer chat
Fixed lobby startmatch sound and text bug
Fixed singleplayer re-search lobby bug
Assassins player
Added well icon into minimap
Added walk sound mechanics, 3d networked
Modified sliders positions for all characters
Modified sensitivity value
Modified players spawn start rotation face to the center
Modified player logo icon
Modified stamina regen 2x faster
Modified camera follow body position damping on
Improved minimap and maxmap logic, performance
Improved shield calculation active against damage net
Improved respawn call position behaviour
Improved doubleclick attack
Improved blood effect impact position
Improved sounds network
Improved players behaviour collision with environment
Fixed start rock smooth falldown
Fixed armor calc button hold bug
Fixed if no damage,no blood bug
Keepers NPC
Added skeleton rise from the ground effect
Added skeleton possible knockback on getdamage
Added skeleton possible defense reduce damage
Modified skeletons search area
Modified skeletons XP increased 2x
Fixed keepers healthbar sight on distance bug
Assassins AI bot
Added AI oponnent bot behaviour
Added look for chest, pick and equip items, calc stats, drop on death
Added AI healing
Added cast spells action
Added to AI now undestand timestriker and center
Added aiming priority, collect crystals
Modified on death sound
Modified to fight full deathmatch
Improved AI with door trigger logic
Improved AI to be more aggressive, attack opponents
Fixed door obstacle for AI
Arena update
Migration to unity 6
Added new skybox
Added arena light cycles on drop increased sensitivity
Modified match timing, drops, faster matches, 10min.
Modified crystals pick,server guard, drops
Improved torch and lights, shadows behaviour for performance
Fixed water shader for camera call bug
J oin our Discord
Thank you for your support
Martin Husar
Developer
Source
Changelog.gg summarizes and formats this update. How we read updates.
