Hotfix: fixed an issue that prevented NPC dialog triggering too far away from the player and hats not appearing after exiting a vehicle New mission type: Trailers!
Full notes
Full K!ll All Litterbugs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition3 changes0 removals
Fixes
Gameplay
UI and audio
fixedHotfix: fixed an issue that prevented NPC dialog triggering too far away from the player and hats not appearing after exiting a vehicle
addedNew mission type : Trailers! The “Joop” Cherokee has been fitted with a trailer hitch and can tow junk camper trailers to Gamblertown for a reward. Tip: don’t ram into the trailer when hitching it up :)
changedUI update : early starter vehicles have instructions for starting the engine upon entering, and the “Joop” has instructions for attaching the trailer when close enough to tow it.
changedVehicle Gamepad control update from earlier: Right trigger = gas left trigger = brake Right bumper = fire vehicle weapon (if available) Left bumper = Handbrake
changedVehicles update : Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics
K!ll All Litterbugs changes
fixedHotfix: fixed an issue that prevented NPC dialog triggering too far away from the player and hats not appearing after exiting a vehicle
addedNew mission type : Trailers! The “Joop” Cherokee has been fitted with a trailer hitch and can tow junk camper trailers to Gamblertown for a reward. Tip: don’t ram into the trailer when hitching it up :)
changedUI update : early starter vehicles have instructions for starting the engine upon entering, and the “Joop” has instructions for attaching the trailer when close enough to tow it.
changedVehicle Gamepad control update from earlier: Right trigger = gas left trigger = brake Right bumper = fire vehicle weapon (if available) Left bumper = Handbrake
changedVehicles update : Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics
Hotfix: fixed an issue that prevented NPC dialog triggering too far away from the player and hats not appearing after exiting a vehicle
New mission type
Trailers! The “Joop” Cherokee has been fitted with a trailer hitch and can tow junk camper trailers to Gamblertown for a reward.
Tip
don’t ram into the trailer when hitching it up :)
Weather: random weather changes will happen over time. Rain, clouds, and sunshine will change at random intervals.
UI update: early starter vehicles have instructions for starting the engine upon entering, and the “Joop” has instructions for attaching the trailer when close enough to tow it.
Sasquatch has been spotted!
Vehicle Gamepad control update from earlier: Right trigger = gas left trigger = brake Right bumper = fire vehicle weapon (if available) Left bumper = Handbrake
A
= start engine
B
= enter / exit vehicle
Player Gamepad control update:
X
= use equipped item (bandage)
Vehicles update: Vehicles now spawn with engine off. Press F or Gamepad A to start engine. Vehicles will now move more smoothly and resist flipping over. Vehicles start with engines off to save cpu resources calculating physics