Full notes
Full Just Us update
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What changed
- Gameplay
Work Work
Oh boy, it's been a while since the last update! I hope you all have had a great holiday and that 2018 will be even more awesome than the previous year! The biggest culprit for my absence is well, the above, and that I've been mostly working on "behind the scenes"-stuff, with that I mean, coding and world/level-design. Some of the functions and features in Just Us have been in a prototype state, this is usually the initial state when working on something new for any game, you hack something together to see if it'll work, and to know if it's something you want to spend your time on. After the hack-and-slash coding you begin refactoring the code, making it usable on a production level, now this, is where I've spent most of my time for the past few months. Writing/Re-writing thousands and thousands of lines of c++ code takes a while, so please bare with me :) With that said, I do have some visual updates for you!
Structural integrity
This is a new feature that I announced today, I wasn't going to include any "advanced" structural integrity for buildings, but I decided to hack something together and see the result, I'm pretty happy with it and I hope that you like it too, as always, I'm happy to receive your feedback! Please note, this is still a work in progress! https://www.youtube.com/watch?v=attj1ZVZGGU
The feature that no one asked for
https://www.youtube.com/watch?v=yVZ5jEjmEO8 I'll let the video speak for itself ;)
If you want to stay up to date with my progress and development, check out my twitter & facebook!
https://www.facebook.com/justusgame/ https://twitter.com/dryeeldev https://justusgame.com
Source
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